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Dungeon Survival Horror The Hollow Prison
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==Special Rules== ===Cantrips=== Mages and specialty wizards can cast specific applications of the ''cantrip'' spell as often as they like. Remember that in 2nd edition, ''cantrips'' have a number of restrictions beyond that of other editions. They can't do damage, cannot affect spellcaster concentration, and if used to create temporary materials, they're obviously magical and extremely fragile. ''Cantrips'' cannot duplicate other spell effects. ===Orisons=== Clerics, druids and specialty priests can cast specific applications of the ''orison'' spell, which is presented in ''Players Option: Spells and Magic''. Like a ''cantrip'', it is a very basic divine effect, essentially a minor blessing. I'm adding a rule that an individual can only benefit from a specific ''orison'' effect once per day, because they're a little more powerful than ''cantrips''. Some of the specific effects presented in ''Spells & Magic'' I've listed below; other ones are possible too. *Alleviate: Relieve nausea and pain in a single creature, or allow another saving throw with a -2 penalty if it's magically induced. *Calm: Soothe a single creature that's been startled or frightened, or allow another saving throw with a -2 penalty if it's magical fear. *Clarity: The priest can speak free of mundane impediments like stuttering. *Courage: The priest gains a +1 to next attack roll. *Guidance: Priest gains a +1 bonus to solve a moral dilemma or puzzle. *Healing: Heal 1 point of damage by touch. *Memory: Commit to memory one item, gaining a later bonus to recall exact appearance, wording, or meaning. *Resistance to Magic: The priest gains a +1 bonus to next saving throw versus magic of any type in the next turn. *Resistance to Poison: The priest gains a +1 bonus to next saving throw versus poison in the next turn.
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