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=== Morale Phase === Player characters never check morale. Retainers of player characters never check morale in combat. Everyone else, friend and foe, is subject to Morale checks at the end of every combat round. When to check Morale: * Before battle unless the side has a clear advantage * When one side has lost 25% of it's units * Check a second time when it goes past 50% * When the enemy has revealed a previously unknown power To check Morale, roll 2d6. If the total is equal or higher than the unit's morale it continues the fight. On an adjusted 12, it will not need to check morale again during the battle. On a 2, it immediately routs from the battlefield, regardless of modifiers. A unit that rolls the exact number required, will not route but will immediately start a defensive withdraw from combat. All morale checks are simultaneous, such that is possible for both sides to run from battle. Typical modifiers to the Morale roll: * +1 for a clear advantage in numbers or power * -1 for a clear disadvantage in numbers or power * -1 if the unit is past 50% casualties * bonus due to character classes/level/abilities or magic Units that fail morale will take the first opportunity to disengage and leave battle. That will typically be during the next Round of combat.
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