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=== Weapons and Armor === ; Armor Rating : 1 - light, concealable armor (can be hidden under normal clothes) : 2 - regular, obvious combat armor (cannot be hidden) : 3 - heavy, cumbersome armor (has the readily obvious and easily exploitable aspect Cumbersome Armor) : 4 - secret, speculative/experimental technology (not ordinarily available or even known, even assuming it exists) ; Weapon Rating : 1 - knives, bludgeons, small handguns/SMGs : 2 - swords, axes, large handguns/SMGs : 3 - shotguns, rifles, light machine guns : 4 - explosives, anti-materiel rifles, heavy machine guns ; Range (reach targets up to this many zones away) : 0 - unarmed, melee weapons : 1 - thrown weapons, handguns, shotguns, SMGs : 2 - rifles, grenade launchers : 3 - sniper rifles, rocket launchers '''[https://fate-srd.com/fate-codex/lock-and-load-using-ammo-fate Ammo Tracks]''' are in use. '''Automatic''' weapons can spray a zone, as per the Ammo Track rules. '''Shotguns''' only need to beat the opposition by 2 shifts to succeed with style. '''Armor piercing bullets''' decrease the target's Armor rating by 1.
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