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== Powers == '''Crystaloid Abilities''' * '''Immunity''' (30pp): Fortitude effects * '''Protection''' (28pp): Toughness +14 (Impervious) * '''Regeneration''' (5pp): Regeneration 10 (every round) / Source (silica: glass, sand, stone) * '''Sonar''' (3pp): Senses 3 (Accurate: Hearing, Ultra-hearing) '''Crystaloid Strength''' * '''Enhanced Strength''' (22pp): Enhanced Trait: Strength +11 <ul><ul>* AE '''Shield''' (1pp): Create 10 </ul> <ul><ul>50/100/250ft range, 1000cuft volume, DC20<br> Impervious, Innate, Tether / Diminished Range 2, Noticeable (crystal fragments), Unreliable (5 uses)</ul></ul> <ul>* AE '''Spikes''' (1pp): Damage 6 </ul> <ul><ul>Reaction 3 (when attacked in close combat), DC21<br> Requires DC10 attack check; Noticeable (jagged crystal)</ul></ul> <ul>* AE '''Spray''' (1pp): Cone Area 1 </ul> <ul><ul>Damage 10 (60ft cone), DC20</ul></ul></ul> '''Malleable (Array)'''<br> Ability to compress, extend, and otherwise re-form the crystalline fragments that comprise their form. * '''Fluid''' (5pp): Insubstantial 1 / Flow through any opening or non-watertight restraint; can cushion falling target * '''Camouflage''' (1pp): Concealment (all visual senses) / Blending, Passive * '''Elastic''' (1pp): Speed 3 * '''Stretching''' (1pp): Elongation 3 * '''Swinging''' (1pp): Movement 1 * '''Tunneling''' (1pp): Burrowing 6 / Limited: through material Toughness no greater than STR modifier * '''Wall-crawling''' (1pp): Movement 2
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