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FANGS: Appendix C - Wizards
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==Wizardry in Alvatia== Scholastic Magic, or Wizardry, is found and (secretly) taught mostly in large towns or cities, and among the nobility, however, the rural populace in Alvatia are quite suspicious of Wizards. In some cities and counties of Alvatia, Wizardy itself is legal, though some acts of Wizardry are not. In particular, St. Carmund's followers will harass those that publically practice Wizardry, or even try to murder them. Given this harassment, there are no official guilds; older wizards take talented students as "apprentices". Most of the more advanced wizards know each other, and cooperate informally in sharing knowledge and keeping each other hidden. Wizardry requires a knowledge of several languages and formal styles. ===Wizards & Other Magics=== ===Priests=== Most religious sects in Alvatia consider wizardry a sacrilege ( see Appendix D? ), and in many counties the practice of wizardry may be used as evidence of witchcraft and is prosecuted as a crime against the church. Even tolerant sects somewhat frown down upon wizards as they believe that wizards take on to themselves the power of a Presence that is not meant for mortal kind. Saint Carmund's followers will harass and try to destroy any Wizard that might be identified. Wizards, in turn, find most priests to be obnoxious and sanctimonious. Most wizards feel that the PW sacrifice to a Presence that a priest makes is a repugnant act just short of necromancy, (although if more priest's knew that a sacrifice of PW is made to enchant magic items, wizards would have more enemies.) In addition, wizards are saddened that priests seem unable to see the true reality and beauty of the world around them. ===Wizards & Sorcerers=== Sorcery is in a sense a intersection of priesthood and wizardry. It deals with the summonation and compulsion of spirits, demons, and otherworldly things. Sorcerers use variations of the ceremonies and rituals of the Priesthood to capture (i.e. temple) various daemons and spirits and have them do the Sorcerer's will to empower Wizardy type spells. No Wizard is very comfortable with a Sorcerer, especially as most 'known' Sorcerers were typically excommunicated priests from the Hierarchy of Saints, who had professed in the past to be against all Wizardry. However, some Wizards do envy the less restricted nature of a Sorcerer's power. Sorcerers consider Wizards to be weak, as they do not take advantage of greater powers to power their spells. ===Wizards & Necromancers=== Necromancy is a corrupt form of Sorcery. Necromancers intent to speak with the dead, control the dead, and ultimately to conquer Death itself. They are known to sacrifice PW (typically WITHOUT the permission of the sacrifice) to a Presence, or to bind and control a living being, or to animate the dead. The knowledge of Necromancy most often comes from the churches; most Necromancers are former (or corrupted current) priests. Others have stolen texts from shrines or monasteries. They are, of course, totally outlawed everywhere in Alvatia; however, one or two nobles have found it useful to hide some necromancers for "interrogations" of slain enemies. All Priests, alchemists, artificers, shamans, wizards, and even sorcerers consider Necromancy to be to most vile and anathematic practice of magic of all, and most will go to any measure to capture and bring a Necromancer to justice. Among the wizards, when Necromancy is discovered among their members, it is pursued, tried, and punished by self-appointed council of master Wizards.
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