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FANGS: Normal Combat
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==Defense Rolls== * '''Missile Defense''' -- Missile attacks can only be (1) dodged or (2) thrown (but not shot) missiles can be parried with a shield, not with a weapon. * '''Melee Defense''' -- If the attacker succeeds in his attack roll, the target has the opportunity to defend unless the target chose Change Weapon, Retreat, or the All-Out-Attack maneuver. * '''Dodge''' -- With the Move maneuver the target can dodge one attack. With the Dodge maneuver, he can Dodge any and all attacks against him during that round. A Dodge is rolled for each attack separately, and if successful, the attack misses. If not, the target takes normal damage. Remember, each SP of armor of the target character is wearing is a penalty of -1 from his Dodge skill. * '''Dodging Past''' -- If the target tries to Dodge past his attacker, the attacker gets 2 chances to hit (the target can try to dodge both) before the target can pass. If the first dodge is a Special and the attack normal, the target slips by his attacker without an additional dodge roll. * '''Parry''' -- Usually the target parries or attacks once with his shield, and parries once with his weapon. ** Each one-handed weapon or shield used with another weapon or shield in the other hand can only parry one attack during a round. ** However, a shield or weapon used alone can be used to parry twice because the user can concentrate on the single weaponβs use. * '''Shield Parry''' -- If the target successfully parries with his shield, he successfully blocks some damage from the attack with the shield. See Damage Rolls. * '''Weapon Parry''' -- If the target successfully parries using his Weapon Parry Skill, the target successfully blocks some damage from the attack with his weapon. * '''LH Weapon Parry''' -- A knife in the left hand (main gauche) or some other weapon can be used to parry if the target is using LH Knife (Weapon) Parry Skill. The weapon may be used in an attack with a penalty of β10 to to Attack and to Initiative. See rules above on Ambidexterity and Two Weapon Talent. * '''Monster Parry''' β Unintelligent, non-humanoid creatures have a "monster dodge" ability that is the equivalent of a parry and is treated as such. The monster does not lose Stun or Hit Points from this parry.
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