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==Diceless Assets== * '''Sick Bay''' (Fully stocked, partially automated surgical theater) * '''Machine Room''' (Tap and Die equipment, etc) * '''Grading Room''' (Full lab geared specifically towards chemistry, metallurgy, xenogeology) * '''Sub-Deck''' (Smuggler's cache set below the deck plates of the Cargo Deck) * '''Mules''' (two 6-wheeled heavy ground transports, one covered, one open-bed) * '''Shuttle''' (2 man cockpit + 6 jump seats) || '''Engines''' [d6] || '''Hull''' [d4] || '''Systems''' [d8] || * '''EVA Suits''' (enough for crew and passengers) * '''Alliance Override Codes''' (can be attached to outgoing message via wave or cortex or comms to broadcast live at the receiver destination without going to queue). * '''Biodyne Code Card''' Land/Dock at any Biodyne facility anonymously as a Biodyne VIP without having ship registry scanned. * '''Reinforced Holding Cell''' Starboard Forward Berth, converted closet.
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