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Flamepunk: Arcane Traits
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===Shaper=== ''Shapers are an essential part of industry, with their training allowing them to channel Pyros to remould their environment. Though different specialisations of shapers exist, all share commonality of underlying principles and techniques.'' ''Shapers tend to be creative and artistic in personality, often more interested in pleasing aesthetic than in pure functionality. Though they usually find work with Guild contracts, a Shaper will tend to view the fame, finesse and beauty of his work to be more important than the paycheque. A Shaper will happily work at street level for lower prices if it means his art will be seen where it would not otherwise. Likewise, even a Shaper with a strong punk ethos would find it hard to refuse a contract to beautifully decorate a government Cathedral.'' ''For a Shaper, the act of creation is its own reward, rather than the means to an end.'' '''Untrained Level''' * Being Untrained in this trait confers no special advantages. '''Proficient Level''' * Proficient Shapers are usually called the ''Attuned'' * ''Utilisation: Inner Fire:'' The ''Attuned'' can only use their inner fire to perform Shaping, with all Pyros costs for Shaping they perform needing to be carried out by spending their own Pyros. * ''Transient Shaping:'' At cost of 1 Pyros, the ''Attuned'' can shape smoke or flame that is within his line of sight, causing it to take certain forms for a few seconds. Though the material does not change (a man made of smoke is still obviously made of smoke), and though only one body of material can be affected at once (i.e. one flame, or one smoke cloud) the effects can be quite impressive and carried out on as large a scale as the body of material allows. * ''Eye of Flame.'' The ''Attuned'' can "sense" Pyros. This is not so much a mystical sense, but rather looking for subtle clues through their usual five senses, but developed to an almost subconscious level. For an example, an Attuned can see that the outline of ab object seems oddly "hot", and so it must be full of pyros, or they might smell that the air seems "charged" so is suffused with energy. Ordinary vocabulary doesn't perfectly describe these perceptions, so an Attuned will sometimes use slang, such as "that guy's got a lot of spark" or "that sword is fizzing". In practical terms the character can assess any object or person that he can sense normally, ascertaining if it contains Pyros in any way. Fuel substances, magical objects, bindstones and pathstones can all be identified, as can living beings, ghosts, demons or other pyros containing creatures. '''Expert Level''' * An expert Shaper is often called a ''Craftsman''. * A ''Craftsman'' can select and use ''Shaper Craft'' traits from the section below. Note that these traits must still be selected as separate traits during character generation, or bought with XP. * A ''Craftsman'' using the ''Eye of Flame'' can now precisely quantify the amount of Pyros he is looking at. * ''Utilisation: Elemental Fire:'' The ''Craftsman'' can now use Pyros that is channelled out of Flamespace by a Pyromancer or Wyld Talent. So long as the Flamerunner is continuing to use their ''Channel Power'' ability, and the Craftsman is within the aura of the Pathstone, the Craftsman can use the elemental power provided instead of his own Pyros. Pyros provided per round is anything from 1 to 10 points, depending on the power of the Pathstone. This Pyros cannot be drawn into the Shaper himself, and can only be used for ''Shaping'' and ''Shaping Crafts''. '''Master Level''' * An master Shaper is often called an ''Artisan''. * An ''Artisan'' using the ''Eye of Flame'' now has a sixth sense beyond his usual five, and can perceive Pyros without having to filter it through his other senses. This sense is as accurate as sight, but shares a lot of the detail qualities of smell and touch as well. For example, an ''Artisan'' in a pitch black and silent room will still be able to see the Pyros of living people around him, and will be able to "see them" for all intents and purposes, recognising them by their pyros signatures or targeting them with attacks should he choose to do so. As this sense detects only Pyros, it can "see through" many inert substances - for example, a supply of fuel concealed behind six-feet of solid stone would be fully visible with an Artisan's ''Eye of Flame''. * ''Eye of Shaping:'' An ''Artisan'' can identify any object or person that has been affected by Shaping, and instantly spot what its form was before it was shaped, as well as how long ago it was shaped and what the shaping was. * ''Utilisation: Ambient Fire:'' The ''Artisan'' can now use the Pyros released by the burning of Pyros-rich fuel substances. The amount of Pyros yielded depends on the quality of the fuel and the amount burnt, with the best quality bloodfuel yielding 10 Pyros per jar, and cheap Wastefuel yielding just 1 Pyros per jar. This Pyros cannot be drawn into the Shaper himself, and can only be used for ''Shaping'' and ''Shaping Crafts''. <br><br>
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