Editing
Flamepunk: Basic Rules
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
===6) Consequences of Success and Failure=== If at least one hit remains after defence is applied, the action is counted as a success. GM's should use the following as general guidelines: * Success Level = 1-5 : ''Normal success: The action succeeds, with an expected standard of quality.'' * Success Level = 6-11 : ''Solid success: The action succeeds, and is done with more panache, magnitude or impact than would usually be expected.'' * Success Level = 12+ : ''Exceptional success: The action succeeds, and is done exceptionally well.'' * Failure Level = 1-5 : ''Significant failure: The action fails, and you can try again but it will be harder this time. For future attempts, the task has +1 additional defence (the GM removes one extra dice after the roll).'' * Failure Level = 6-11 : ''Botched failure: The action fails, and you've made it almost impossible to try again. For future attempts, the task has +2 additional defence (the GM removes two extra dice after the roll).'' * Failure Level = 12+ : ''Catastrophic failure: The action fails, and you've made it absolutely impossible to try again, as well as messing things up in such a way that there are unexpected negative consequences as well. You'd have been a lot better off if you'd never tried in the first place. For future attempts, the task has +3 additional defence (the GM removes three extra dice after the roll). The GM may also want to create some sort of negative effect which reflects the degree of failure.'' Note that certain specific situations interpret success level and failure level differently from normal. The most common exception to this is ''Combat'', which is detailed in the next chapter. For these situations, the rules in the specific chapters supercede and replace the rules in this section. <br><br>
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information