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==Physical Conditioning Traits== This section describes various traits that improve your character's overall physical condition, and represent different directions of physical training. Some of these greatly support particular fighting styles, so be sure to check them out. <br><br> ===Athletics=== ''This trait represents general athletic ability, and is used specifically for tactical movement in combat.'' '''Untrained Level''' * At the Untrained level you make Move Actions with a Hit Target Number of (5, 6). '''Proficient Level''' * At the Proficient level you make Move Actions with a Hit Target Number of (4, 5, 6). '''Expert Level''' * At the Expert level you make Move Actions with a Hit Target Number of (3, 4, 5, 6). '''Master Level''' * At the Master level you make Move Actions with a Hit Target Number of (1, 2, 3, 4, 5, 6). Effectively, this makes tactical movement an automatic action. <br><br> ===Brawler=== ''This trait represents a preference and aptitude for fighting unarmed.'' '''Untrained Level''' * At the Untrained level this trait gives no benefit. '''Proficient Level''' * Reduce all damage from unarmed attacks against you by 2 points. '''Expert Level''' * Add +1 to the ''magnitude'' of any successful unarmed attacks you make. '''Master Level''' * All your unarmed attacks automatically count as ''aimed attacks'', with no aiming necessary. <br><br> ===Hard As Nails=== ''This trait represents that your character doesn't die easily, nor give up the fight without taking everyone else down with him. This is a useful trait for general survivability.'' '''Untrained Level''' * At the Untrained level your starting and maximum ''Wound Points'' is equal to your ''Focus'' plus your ''Pyros'' (normally this is 12 Wound Points total). '''Proficient Level''' * At the Proficient level, add +3 to your starting Wound Points. '''Expert Level''' * At the Expert level, add a further +3 to your starting Wound Points (for +6 extra wound points total). '''Master Level''' * At the Master level, add a further +6 to your starting Wound Points (for +12 extra wound points total). <br><br> ===Tank=== ''This trait sets you up to be able to wear the heaviest armours without a drop in combat effectiveness, and is also handy if you're the sort of player who likes his character to have a "golf bag" of weapon choices.'' '''Untrained Level''' * At the Untrained level a character can have a maximum ''Encumbrance'' equal to his Focus. * At the Untrained level, a character will suffer the full ''Mobility Penalty'' of armour and equipment. '''Proficient Level''' * Your maximum ''Encumbrance'' is increased by 2 (total = Focus +2). * Reduce your total ''Mobility Penalty'' by 1 point. '''Expert Level''' * Your maximum ''Encumbrance'' is increased by 2 again (total = Focus +4) * Reduce your total ''Mobility Penalty'' by a further 1 point. (total -2 MP) '''Master Level''' * Your maximum ''Encumbrance'' is increased by 4 again (total = Focus +8) * Reduce your total ''Mobility Penalty'' by a further 2 points. (total -4 MP) <br><br> ----
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