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== Attributes == These are the secondary attributes (or simply: attributes) within this system. I'll have to clear up on the naming later on. Attributes (and ONLY those, not body scores) may be raised / lowered by characteristics (perks, (dis)advantages). === Strength and Endurance === Structure + Cardio = Strength and Endurance. You'll have to assign the numbers according to your own discretion. Are you strong, arduous or balanced? Lets make an example: * structure 9, cardio 8 = total of 17, assigning 10 to strength and 7 to endurance * the perk "strong bastard" gives +2 to strength, so thats 12 strength and 7 endurance * the perk "one hit wonder" allows you to raise your strength by +2 in one attempt, but you have to make an endurance roll -2 after that or you will collapse So thats how strength and endurance are used in this system. You can't raise (secondary) attributes by assigning points to them. You have to buy perks or raise your body scores. === Dexterity === (Structure + Neural) / 2 = Dexterity === Health === Structure + Organs + Cardio = Health (Hitpoints) === Initiative === Neural + Perception = Initiative === Breath === Organs + Cardio = Breath === Resistance === Nerves + Cardio = Resistance (to Shock) === other attributes === Disease Resistance = Organs etc. Other attributes are not listed on the character sheet, but will be used according to situation. === scale === so far, scores and attributes are scaled 1-20. it's a nonlinear scale. the average / starting score will be 8. there won't be boni / mali associated with attributes. there will only be comparitive rolls. i'm going to use the probability distributions for dice rolls to determine further details.
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