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Hero Wars: Ghareen
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== Powers == '''''Roll With It''''' Momentum power At-Will (once per round) Interrupt action; requires momentum Trigger: A melee attack that targets AC hits you. Effect: You take half damage from that attack. '''''Consistent Trouble''''' At-Will Requires momentum Attack: Dexterity + Level vs. AC (+5) Hit: WEAPON + Dexterity damage (1D8+4) Natural Even Hit: As a hit, and until the start of your next turn, deal 1d6 damage to the next enemy to target you with a melee attack. (3rd level: 1d6 + Level damage instead of 1d6; 5th level: 2d6 + level damage; 7th level: 3d6 + level damage; 9th level: 4d6 + Level damage.) Miss: Damage equal to your level. (1) '''''Flashy Blade''''' At-Will Target: One staggered non-mook enemy Attack: Dexterity + Charisma + Level vs. AC (+8) Hit: WEAPON + Dexterity damage. (1D8+4) Miss: Damage equal to your level. (1) '''''Sure Cut''''' Melee attack At-Will Special: You must have momentum and be able to deal your Opening Strike damage to the target if you hit. Target: One enemy Attack: Dexterity + Level vs. AC (+5) Hit: WEAPON + Dexterity damage. (1D8+4) Miss: Deal your Opening Strike damage + damage equal to your level. (1d8+1)
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