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Hunters: Chargen
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==Forms [[file:d4a.png|32px|d6]][[File:Arrow03.png|24px]]== Forms describe how a character shapes magical energies. '''<u>Add one (1) Form die to every roll involving magic</u>'''. Each character is ranked in six '''(6)''' Forms: ---- '''Abjuration:''' This form is used to banish objects or creatures to their natural plane of existence. It can also be used to instantly move an object or creature within the mortal realm. :Line of sight to the target is required. To move something around the mortal realm the target destination must be well known or in sight. '''Conjuration:''' This form is used to cause a mundane object to appear in the character's hand. It can also be used to summon entities from outside the mortal realm. :Conjured objects last for the scene and are limited to things the character could lift and carry. When summoning beings from outside the mortal realm, that being's true name must be known. :Summoned beings will return to their plane of origin after a scene (but if they have the means, may leave sooner). They are not compelled to obey their summoner. '''Divination:''' This form is used to scry for beings within the mortal realm or to cast auguries for information using the character's affinity element. :Scrying and auguries both require the use of a prepared elemental focus of the diviner's affinity: a bowl of clear water, a candle or lamp, a black mirror, or a hand fan. Scrying further requires familiarity with the target or possession of an object closely associated with the target. :You cannot scry outside the mortal realm. '''Evocation:''' This form is used to bring elemental forces to bear for attack or defense. :Line of sight is required to target an attack or put up a defense. The character may call forth their affinity element with no penalty. Calling forth an adjacent element requires them to step back their Evocation die. This die cannot be stepped back below [[file:d4a.png|24px|d4]] They cannot call forth the element opposed to their affinity element. '''Illusion:''' This form is used to deceive the senses. :Line of sight to the target area of the effect is required. For each sense engaged beyond the first, step this die back by one. This die cannot be stepped back below [[file:d4a.png|24px|d4]] '''Transmutation:''' This form changes the nature of matter altering it from one state to another. :Line of sight is required to target a creature or object for transmutation. ---- Rank one (1) Form at [[file:d10a.png|24px|d10]] one (1) at [[file:d8a.png|24px|d8]] three (3) at [[file:d6a.png|24px|d6]] and one (1) at [[file:d4a.png|24px|d4]] ---- [[Hunter's_Guild:_Fall_of_the_Feywild|< < < Back to Main Page]]
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