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Inglorious Monsters: Douglas Jackson
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=Manifestations= To unlock a Manifestation with a Key, roll [b]Manifestation Attribute[/b] + Key Skill + Character rating with Manifestation. * The Boneyard 3 Page 114. While unlocked, Sin-eater is in a trance like state and must be in affected area. Lose Defense against attackers. While Boneyard is unlocked, Sin Eater can sense any person or thing within the affected area that he wishes to locate without a roll, provided the object is not actively hiding. He can project his senses to any spot within the Boneyard and examine the area as if standing there. [b]Attribute:[/b] Wits [b]Activation:[/b] 1 plasm, Wits + Key Skill + Boneyard Rating *Normal: Create a Boneyard lasting for 1 scene. With Boneyard 1 the radius is equal to Activation success x10 yards. Once established, area does not change and cannot be dispelled prematurely. May not create a second Boneyard while one persists. *Cold Wind Boneward: Occult Skill While outdoors and in cold weather or in rain, add Occult to activation successes for determining maximum area of Boneyard. 2 Dot Power: [b]Roll[/b] Wits + Occult + Activation Success [b]Cost:[/b] 1 Plasm Target any person in the Boneyard with a powerful, bone-chilling cold. Roll Wits + Occult + activation successes. Resisted by Stamina. If successful, target suffers dice penalty to all actions equal to Sin Eater's activation successes as long as Sin Eater concentrates on him as the air is bitterly cold. Exception success allows penalty to persist without concentration. 3 Dot power: Target multiple effects with even stronger weather effects such as cold winds or freezing rain. This functions as 2 dots except can target multiple individuals. Costs 1 plasm per target. Each target rolls Stamina. *Passion Boneyard Add activation successes to all Empathy rolls to judge emotional nature of anyone observed within., 2 Dot power: [b]Roll[/b]: Manipulation + Empathy + Activation Successes. For each plasm point spent, Sin Eater taints an area with a 10 yard radius with an emotion. Anyone who enters the tainted area whose Composure + Psyche is less than the activation will be compelled to feel the emotion. Whenever they attempt to act contrary to that emotion, they suffer a dice penalty on the action equal to the activation successes. 3 Dot power: Taint any part of the Boneyard or all of the Boneyard in the same way with a flat 5 plasm cost. ----
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