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===Beast Aspects=== '''Leopard Aspect''' <br>Recharge 16+ for adepts <br>Quick action <br>Until the end of the battle, when an enemy misses you with a melee attack and rolls a natural 1β4, you gain an additional standard action during your next turn. You can only gain one additional standard action a turn this way. Powers like elven grace or a command wonβt stack with this effect either. <br>As the initiate effect, and you gain a +2 bonus to AC. You also gain a +5 bonus to disengage checks and to saves against being stuck, dazed, or stunned. '''Owlbear Aspect''' <br>Recharge 16+ for adepts <br>Quick action <br>Until the end of the battle, your crit range with melee attacks expands by 2. <br>As the initiate effect, and you gain a +1 bonus to melee attacks and a +2 bonus to AC and PD. <br>'''Adventurer Feat''' When you score a critical hit, you heal hit points equal to your level + your Wisdom modifier (double your Wisdom modifier at 5th level; triple it at 8th level). '''Tiger Aspect''' <br>Recharge 16+ for adepts <br>Quick action <br>Until the end of the battle, you gain the benefits of two-weapon fighting: if your attack roll is a natural 2, you can reroll the attack, but must use the reroll. In addition, the crit range of attacks you reroll this way expands by 4. <br>As the initiate effect, and increase the size of your beast form melee attack damage dice by one size (for example, d6s become d8s, and d10s become 12s).
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