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LEGACY MAD CITY
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==The Iron Keep== Windowless Iron with three perfect sides, the Iron Keep towers even above the Hammerwall. The points of the triangular based tower each face one of the Menhir on the three sides of Paradox Square, and each of the three walls of the Keep at ground level is set with a gigantic archway that opens to the interior. The outer dimensions of the Iron Keep suggest that one should be able to look in through one archway and see across an open floor to the other two archways, but the inner space of the Keep is vaster and more convoluted and neither of the adjacent arches are visible glancing through the third from without. Similarly, each archway enters into an entirely different aspect of the Iron Keep. It is said that one could travel for days within the One Eyed Jack's home and not see all of it that there is to see. During each hour of Twelve Hours of the Watch the Iron walls of the Keep reverberate with the sound of a distant gong as if heard from miles away, but the sounding Hour can be heard as clearly in any Quarter of the Mad City as from Paradox Square. It is the chime of the Thirteenth Hour that rings out like judgement, causing the whole of the Iron Keep to shatter, its flying shards vanishing before they fly beyond the Square. Pain 7 for anyone caught within the triangle of Paradox Square when the Keep shatters. The Gong of the Thirteenth Chime is a deafening shout over every Quarter of the Mad City.
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