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Lastborn Myda
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==Special Moves== ===Big Air Smash lvl 3=== D, DB, B + P '''Elements:''' Aerial, Increased Damage (1d8+1), Mobile (2 Ranges for 1 FS), Position Shift Jumping towards her opponent, Myda raises her staff above her head and then swings down with all her might. ===Boomerang Staff Toss lvl 3=== D, DF, F + K '''Elements:''' Increased Damage x2 (1d6), Ranged Myda spins around and toss her staff at her opponent. It spins rapidly and travels parallel to the ground. The then quickly returns to her hands. ===Downward Smash lvl 2=== B + MP '''Elements:''' Anti-Air, Hard to Evade, Increased Stun Myda quickly brings her staff above her head and brings it down quickly. ===Frankenstiener lvl 2 Basic Throw=== MP + MK '''Elements:''' Position Shift, Throw Myda hops up and catches her opponent's head between her thighs. She then falls backwards, and using her leg strength, throws her opponent behind her, ===Giant Headbutt lvl 2=== F + HP '''Elements:''' Counter, Increased Damage (1d8+1), Increased Stun Myda steps forward quickly and delivers a powerful headbutt. ===Home Run Swing lvl 3=== D, DF, F + P '''Elements:''' Critical Hit, Increased Knockback, Reach, Subtle Gripping her staff by the end, Myda swings her staff with all her might. ===Hop Kick lvl 2=== F + MK '''Elements:''' Hard to Evade x2, Increased Damage (1d8+1) With a short hop, Myda raises her foot over her head and brings it down at her opponent. ===Rising Upper Strike lvl 4=== D, F, DF + P '''Elements:''' Easy to Combo, Juggle, Knockdown, Launcher Ducking down low, Myda leaps up and swings her staff in a rising arc. ===Spinning Tornado Smash lvl 3=== D, DB, B + K '''Elements:''' Critical Hit, Harry, Increased Stun, Reach Myda spins forward at a high rate of speed and holds her staff out striking her opponent up to three times.
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