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Legends - Magic
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===OBTENEBROMANCY=== '''Spellcasting Skill:''' Necromancy '''Prime Attribute:''' Courage '''Casting Spells:''' An Obtenebromancer recognises the lifeless cold void that lies between and beyond worlds, and channels it through his own being. In doing so he must confront his own mortality – his power is defined by how long he can stare at the void before turning away. Paradoxically, the rituals of obtenebromancy often involve light sources, such as candles and lanterns, plus careful shadowplay with the obtenebromancer’s hands. '''Initiate:''' An Initiate of Obtenebromacy can see in normal and magical darkness. He can also analyse light and shadow with his magic, discerning truth from illusion and noticing the slightest shifts in brightness and hue. '''Adept:''' An Adept can shape existing shadows to a degree, causing shadows to lengthen or darkness to grow deeper. He can form shapes from the darkness, but these are weak and transient things. '''Master:''' A Master can summon darkness to envelop his foes, and can extinguish flames and other light sources with his magic. He can reach into one shadow and out through another, or cause the shadows to cut at his enemies, with the force and effect of a dagger strike. '''Archmage:''' An Archmage can fade into one shadow and emerge from another. He can transform himself into living shadow, immune to normal weapons but vulnerable to bright light. He can summon shadelings to fight for him, whose dark hands drain life with their touch.
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