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MMMC: Roxy
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==Super Powers== :'''Additional Actions''' | Points: 3 ::-2 MAP or +1 to One Action. :'''Chameleon''' | Points: 3-2+1-1=1 ::Assume the appearance of another being or animal up to two sizes different whom she's touched. ::Changing appearance takes an action and an Electronics roll. ::Use Electronics to emulate voice/sounds. ::''REQUIRES TOUCH'' (β2) ::''ALTERNATE TRAIT'' (+1): Uses '''Electronics''' instead of Focus/Performance. ::''DEVICE'' (β1): '''Infiltration Suit''' :'''Environmental Resistance''' (Metal & Electricity) | Points: 2-1=1 | ''Kevlar lining and power syncs'' ::Reduces damage from attacks based on the Power Type by 4, and adds +4 to rolls made to resist any effects derived from that source. ::''DEVICE'' (β1): '''Infiltration Suit''' :'''Gifted''' | Points: 2+1=3 ::The character gets a free reroll on all Smarts and Smarts-based skills. ::''FAST LEARNER'' (+1): The hero ignores the β2 penalty when making Smarts-based default skill rolls. :'''Intangibility''' | Points: 5-1+1=5 ::Intangibility makes a character unable to affect or be affected by physical attacks. Energy Power Types affect intangible characters normally. ::The power allows a super to walk through walls or other barriers. ::Becoming intangible requires an Electronics roll as an action. Becoming tangible is a free action. ::''Phasing'': An intangible character can make an attack then become intangible again. Opponents who want to attack a "phaser" can go on Hold and successfully interrupt to attack, if they wish. ::''Wounding'': An intangible hero can cause damage to an enemy by phasing into a foe's form. This is an opposed Electronics roll versus the target's Athletics or Vigor (defender's choice). If the attacker wins, the victim takes a Wound (two with a raise). ::If the attacker's Electronics roll is a Critical Failure, he takes a Wound instead! ::''REQUIRES ACTIVATION'' (β1) ::''ALTERNATE TRAIT'' (+1): Uses '''Electronics''' instead of Focus. :'''Interface''' | Points: 2 ::Your hero can interface with electronic gadgets, giving him much greater access to their inner workings than others. He gains +2 to Electronics and Hacking rolls. :'''Malfunction''' |Points: 3-1-2+1=1 ::Make an Electronics roll minus complexity (0/-2/-4) to cause an item within 12" to malfunction. If successful with a raise, user is distracted. ::''LIMITATION'' (-1): Object must contain electronics or ciruitry of some kind. ::''REQUIRES TOUCH'' (-2): Must touch target to affect it. ::''ALTERNATE TRAIT'' (+1): Uses '''Electronics''' instead of Focus. :'''MINION''' | Points: 2 :: Reconnaissance drone equiped with advanced sensors and stealth technology. Networked with Roxy at all times. :'''Teleport''' | Points: 2+2-1+5+3+1=12 ::Teleport up to 12" as an action without provoking free attacks. :: No roll necessary if she can see the destination. Electronics roll to teleport to a previously seen location. Electronics at -4 to a previously unseen location. Failure means the character does not teleport and is Shaken, or Stunned with a Critical Failure. ::May bring willing person(s) with you, Electronics -x; x=# of additional teleporties. ::''PORTAL'' (+2): Open bidirectional portals within teleport range, allowing one to act as if adjacent to another. ::''LIMITATION'' (-1): Portals are bidirectional rather than "entry" and "exit" portals. ::''TELEPORT OTHER'' (+5): Teleport foe(s) with cumulative penalty of -1/foe. Resist with Spirit, or Spirit @ -2 if Electronics resulted in raise. ::''TRAVERSE'' (+3): With an Electronics roll at β2, she can teleport up to 1,000 miles. With an Electronics roll at β4 she can teleport anywhere on the planet. ::''ALTERNATE TRAIT'' (+1): Uses '''Electronics''' instead of Focus.
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