Editing
MMMC: Roxy
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Super Powers== :'''Chameleon''' | Points: 3+2-2-1=2 ::Assume the appearance of another humanoid up to two sizes different, whom she's observed or studied. ::Changing appearance takes an action and a Focus roll. ::''Obscurement'' (+2): Obscure actual location; -2 to direct attacks against Roxy. ::''Limitation'' (-2): Visual disguise only. Doesn't cover any other senses. Restricted to humanoid shapes. ::''Device'' (-1): Infiltration Suit :'''Intangibility''' | Points: 5-1=4 ::Intangibility makes a character unable to affect or be affected by physical attacks. Energy Power Types affect intangible characters normally. ::The power allows a super to walk through walls or other barriers. ::Becoming intangible requires an Focus roll as an action. Becoming tangible is a free action. ::''Phasing'': An intangible character can make an attack then become intangible again. Opponents who want to attack a "phaser" can go on Hold and successfully interrupt to attack, if they wish. ::''Wounding'': An intangible hero can cause damage to an enemy by phasing into a foe's form. This is an opposed Focus roll versus the target's Athletics or Vigor (defender's choice). If the attacker wins, the victim takes a Wound (two with a raise). ::If the attacker's Focus roll is a Critical Failure, he takes a Wound instead! ::''Requires Activation'' (β1) :'''Super Edge''': Sidekick | Points: 2+8=10 :: Byte is a Wildcard who can gain advances along with the party. ::'''Super Powers''' (+8): Byte has 30 points of Super Powers. :'''Super Skill''': Focus x 2 | Points: 2 :'''Telekinesis''' | Points: 3 -2 -2 -1 + 4 = 2 ::Teleport inanimate objects. Opposed Focus vs Str roll if held. ::''Power'' (+4): Strength is d10, or maximum object weight of 320 lbs. ::''Limitation'' (-2): Only affects inanimate objects. ::''Limitation'' (-2): Instantaneous movement only. Orientation and Momentum are maintained. ::''Requires Activation'' (-1): Each use of the power requires a focus roll and an action. :'''Teleport''' | Points: 2+2-1+2+5=10 ::Teleport up to 12" as an action without provoking free attacks. :: No roll necessary if she can see the destination. Focus roll to teleport to a previously seen location. Focus at -4 to a previously unseen location. Failure means the character does not teleport and is Shaken, or Stunned with a Critical Failure. ::May bring willing person(s) with you, Focus -x; x=# of additional teleporties. ::''PORTAL'' (+2): Open bidirectional portals within teleport range, allowing one to act as if adjacent to another. ::''LIMITATION'' (-1): Portals are bidirectional rather than "entry" and "exit" portals. ::''Range'' (+2): Teleport range is 48". ::''TELEPORT OTHER'' (+5): Teleport foe(s) with cumulative penalty of -1/foe. Resist with Spirit, or Spirit @ -2 if Focus resulted in raise.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information