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==== Biotic ==== '''Discipline: Distortion 2'''<br> Techniques available: # Warp # Reave '''Discipline: Integration 1'''<br> Techniques available: # Barrier What each technique does:<br> ''Warp:'' Warp creates rapidly shifting mass effect fields that tear a target apart.<br> Warp is used as a ranged attack by the biotic, with a short range of 100 yards and no medium or long range. This power uses Resolve + Distortion as its attack pool and is affected by other situational modifiers, such as cover, just as a normal ranged attack. If Warp hits, it has a Damage rating equal to the biotic's Resolve, with added damage from successes as normal.<br> If the target is already under the effect of another biotic power, Warp causes a biotic explosion. This increases its' Damage rating by 1 against the target, and inflicts a 3L explosion centred on the target with a radius equal to the biotic's Resolve in yards. The pre-existing biotic power immediately ends if it is a Distortion or Kinetic power.<br> Cost: 1 Willpower point<br> Boost: For 1B, Warp grants all attacks against the target Armour Piercing 1 for a number of rounds equal to Resolve.<br><br> ''Reave:'' This technique unleashes a powerful distortion field into the target's nervous or synthetic systems, causing a crippling overload.<br> Reave affects a single target up to 200 yards away. Roll Resolve + Distortion against an opposed roll of the target's Stamina. Success results in the target suffering wound penalties as if they had their last three health points filled with damage, with a duration of the biotic's Resolve in rounds. The penalty isn't cumulative with any existing wound penalties the target is already suffering, and can be reduced as normal by effects such as Iron Stamina.<br> Cost: 1B<br> Boost: For 1 Willpower point, Reave nullifies any healing from any source during its duration, and it inflicts the -3 wound penalty in addition to any existing wound penalties, regardless of any Iron Stamina or other reductions.<br><br> ''Barrier:'' Barrier protects the biotic with mass effect fields in the same way as technological kinetic barrier generators.<br> Barrier provides the biotic with a number of biotic Shield levels equal to Resolve. These shield levels do not stack with any existing Shield levels, but will overwrite them if existing Shield levels are lower than the biotic's Resolve. Roll Resolve + Integration, with the biotic gaining a +1 bonus to resist attempts to knock them down or move them around for each success on the dice roll, as long as Barrier is in effect. Barrier lasts one scene, or until the Shield levels are lost.<br> Cost: 1B<br> Boost: For 1 Willpower point, Barrier can be activated as a Reflexive action.<br><br>
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