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Mass: the Effecting/Hard-Won Experience
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===Command Training=== Command training prepares a character for the rigours of commanding a team in a combat environment, whether a naval commander overseeing their crew from the bridge of a spaceship or a black ops squad leader directing their team through an intense firefight. Command Training works differently to the other talents available in Combat Training. Rather than offering a new power with every dot, the character instead gains one additional die into the group's Command pool, a pool of dice that refreshes each scene from which the whole group of characters can benefit. These dice can be drawn on for specific purposes by any characters who are in communications-range of one of the Commanding characters. ''For example, a Soldier has Command 4, putting 4 dice into the Command pool. Another character in the group, a Vanguard, has Command 2, increasing the total dice in the Command pool to 6. At the beginning of every scene, this pool refreshes back up to 6 dice, no matter how many of the dice have been spent in the prior scene.'' As long as one of the characters with Command allows it, anyone in the group can take dice from the pool for the purposes noted below, including the characters with the Command talent themselves. A character can take up to their Wits in dice from the pool in a single turn, and can spend them all on one roll or purpose if desired. Command dice can be: '''Concentrate Fire''': Added directly to an attack dice pool, before rolling.<br> '''Co-Ordinate Action''': Added directly to a secondary actor's teamwork dice pool to aid a primary actor with their action.<br> '''Priority Target''': Added directly to the Damage rating of an attack against a target who is knocked down, held by a mass effect field, on fire, frozen, stunned or otherwise vulnerable, before rolling the attack pool.<br> '''Ready For Action''': Added as a bonus to a character's Initiative score after rolling in the first round of combat, adding +1 per die used.<br> '''Take Cover''': Applied as an additional penalty to an attack roll against a character who is in cover, augmenting the normal cover penalty by -1 per die used, before rolling the attack pool.<br> '''Stay Alert''': Added directly to a Perception dice pool, before rolling.<br>
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