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Morturi: Heavy Roles
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===Hoplomachus Tricks=== Novicius Gladiators have 0 tricks. Palus Gladiators select 3 tricks. Primus Palus Gladiators gain all 7 tricks. * '''Determination''' If an attack reduces the Gladiator to ''exactly'' 0 Life Points, roll a D6. If you roll an odd number, the Gladiator immediately regains that many Life Points. * '''Endurance''' If, at the start of his turn, the Hoplomachus has an odd number of Life Points, he gains +1 Life Point. * '''Takedown''' If the Hoplomachus hits an opponent with a melee attack, and rolls a "6" on the to-hit roll, then that opponent is knocked ''prone'' immediately after the attack. All further attacks against a ''prone'' target count as being made against his rear facing, regardless of which way the gladiator is facing. A ''prone'' target cannot turn-to-face as a reaction. A ''prone'' gladiator cannot make attacks. A ''prone'' gladiator can stand up from prone by spending 3 movement points. * '''Relentless''' The Hoplomachus ignores any increase in movement cost to move a square. As long as he is able to move, it always costs him one movement point to move to an adjacent square. * '''Stand firm''' The Hoplomachus cannot be forced to move by another gladiator's tricks. Ignore any forced movement effects applied to him. * '''Toe to Toe''' The gladiator may spend 3 movement points to make a melee attack against an adjacent enemy. This is in addition to his normal attacks this round. * '''Will to Live''' The gladiator receives a +1 bonus to the dice roll on Survival checks. <br><br>
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