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Mutineers: RULES
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=Medical Treatments & Cost= Medical Supplies are purchased in Units.<br> *Standard Supplies (allow for medical expertise roll at no penalties) = 2 Credits per use. *Emergency Supplies (allow for medical expertise roll at +2 Step Bonus) = 4 Credits per use. <br> Each time you make a roll using medical supplies, you use one unit.<br> So in surgery, for example, if it takes you 10 rolls to succeed given the person's wounds, you've used 10 units of supplies.<br><br> '''Bleeding'''<br> A character who has taken an ''Exceptional'' hit from a Wounding Weapon (Gun, blade, etc..) or a ''Called Shot''to the Head or Vitals is '''bleeding'''. The bleeding person takes d2 Basic Damage according to his or her activity: * ''Strenuous Activity'' (Combat, Climbing, EVA, Using Physical Skills) ''Every Turn''. * ''Rest'' (no skills, talking, limited movement) ''Every Minute''. * ''Applying Pressure/Tourniquet'' Easy First Aid Check ''Every 10 minutes''. * ''First Aid'' (Alertness + Medicine(First Aid) vs Hard (11))''Bleeding Stops''. ** Improvised Supplies(rags, and tape)Heavy distractions )eg. in combat)-- -2 Steps ** Limited Supplies (splitting a medical unit between two people) light distractions (eg, evac)-- -1 Step ** Standard Supplies (Standard Medical Supplies) no distractions -- No Modifiers ** Superior Supplies (Emergency Medical Supplies)ambulance conditions -- +1 Step ** Cutting Edge Supplies (Core Hospital) Hospital Conditions (in SickBay with Emergency Supplies) -- +2 Steps ** Applying First Aid to oneself -- -1 Step (Greater (+2 Steps if wound is in the head or arms) '''Lasting Injury''' *A character who has taken more than half her life points in a single attack sustains a ''lasting injury''. This lasts until they've heal all the wounds from that encounter (even wounds from other attacks). *A character who has taken more than her life points in a combat remains "wounded" and suffers the ''wound penalty'' until they recover all the life points lost in that encounter. <br> '''On the Mend'''<br> A character who takes wound damage must make an Endurance check to recover. 1-2 wounds (Automatic), 3-4 (Easy), 5-6 (Average), 7-8 (Hard), 9-10 (Formidable). *A character who engages in very light activity or rest (no skill rolls) recovers 1 Life point per day. *A character who engages in moderate activity (no heavy lifting/combat/strength based rolls) recovers 1 Life point per two days. *A character engaging in combat, strength or vitality based skills, does not recover that day. And she must make an Endurance check each hour starting at Easy, and then Average, Hard, etc.. or suffer d2 of wound damage.<br> '''Ongoing Care'''<br> Once a character is "on the mend" he or she can receive continual care from a qualified person (with Medical Expertise). Each day the character receives such care she gains an additional life point. The caregiver makes a check EASY to provide this benefit (using medical supplies if desired). For each additional patient under a caregiver's care, increase the difficulty of all the rolls by one step. (Easy -> Average -> Hard, etc..).<br>
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