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Ogre:CharacterCodex:Equipment
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=Item description= All items share the same basic attributes explained in this section. Specific item attributes are described in their own section. '''Price:''' The Purchase Level of the item. '''Find:''' The Scrounging DC of the item. The higher the item, the harder it is to find it. Since you can always take 10 when searching for an item, item with a DC lower than 10 are easily found and do not required a check except under specially bad circumstances. '''Weight:''' The weight of the item used to calculate encumbrance. '''Hardness:''' This is the Damage Resistance of the object. '''Hit Points (HP):''' This is the item hit points. This represent minor damage the item may received. No matter how much hit points an item lose, it will continue to work correctly as long as it's core is not damage. '''Core:''' This is the item equivalent of Constitution. When the core is reduced below 10, the item is malfunctioning and have a general penalty on it's efficiency and on your ability to use it. {| border="1" cellpadding="5" cellspacing="0" style="text-align: left" ! Core ! Penalty |- | 1 | -5 |- | 2-3 | -4 |- | 4-5 | -3 |- | 6-7 | -2 |- | 8-9 | -1 |} When the core is reduced to 0, the item cannot be used anymore. When the core is reduced below 0, the item is deteriorating at the rate of one Core points per Long Action. When reaching it's Core in negative hit, the item is destroyed beyond repair. You can make a Repair check DC 15 to make the item stable and stop it's deterioration. '''Damage Threshold:''' Like wound threshold, an object suffering a lot of damage may have it's core damaged even if it's have hit points left. If damage are superior than the Core value, the excess damage also damage the Core in addition to normal damage to hit points.
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