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Ogre:CharacterCodex:Movement
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==Example== You want to move very fast to flee from a fight and you have a good maneuverability run skill with a total ranks of 16. Your base speed is 16(Ranks) * 3'(Medium Size) = 48 feet or 9 square (round down). On your first move action, you can increase your speed by three speed level (your acceleration limit) so you can dash at x4 the speed doing 36 square in one standard move action. Going this fast is dangerous because you can trip on something, you have to do a move check with a penalty of -8. The terrain is flat so it's only a DC 10 and you can take ten because of your good maneuverability meaning that you can't trip with a result of 18 (Take 10 + 16 ranks β 8 move penalty > DC 10). At this speed you are considered as clumsy (-3 maneuverability penalty). This mean that you can go only in straight line, have a -4 penalty on Defense and Stability and you do not get Dexterity Modifier to your defense. You still have an acceleration limit of 3 even if you are now considered clumsy. You opponents are following you and because they move faster than you, they might be able to reach you soon so you decided to move again at a faster speed. You decide to sprint at x5 speed for a total of 45 square. You do not want to risk to go faster than x5 speed because there is a lot of chance that you will fall while running. At x5, you are safe with a DC 10 (Take 10 + 16 ranks β 16 move penalty = DC 10). At sprint speed, you need to make a Constitution check every move action you do, so you need one DC 12 after the first action. Your opponent have decided to stop chasing you, so you want to stop running. Because your acceleration limit is 3, you can only reduce your speed at Hustle speed. This mean that you cannot just stop running and must make another move action as your next action moving 18 squares (x2 speed). On your next action, you have stop and can do any other action that you want.
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