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== The Leagues of Druids == Keltoi knowledge rests with the Druids, who acts as arbitrators, loremasters and advisors amongst others. Druids tend to group into small clubs and collectives for their own mutual benefit, though they are not obliged to, and sometimes meet for councils to vote on important matters at the yearly Druidmoot. While technically subservient to the central government, they are given nearly unlimited autonomy in matters pertaining to wizardry and all matters arcane including magical transport, trade, penalties for misuse, registration, membership fees, the importation of tobacco and whiskey, and such. The druids are all gentlemanly about everything and vote on everything and generally don't get a lot done, though they do drink a lot of fortified wines and discuss obscure personal philosophies and literature or whatever personal hobby distracts them. Once every 30 months the druids meet the Goliath Shamans on the autumn or spring equinox. The only contact between the Republic and the Goliath tribes is the "councils of the wise". The Shamans have asked their brother druids to keep the knowledge of "the peoples" from the humans as a whole, though recently Goliaths have been spotted in the northern areas as far north as the Laideann city of Port Ceseric. The more populous groups of druids include: •The League of Reasonable Men •The Gentleman’s Society •The Rationalist Club •Reform Club •Society for Advancement of Literary Awareness •The Oak Club The vast majority of members are wizards, though any class is welcome. However, to be on the small council or the council of elders, you have to be a wizard. The most appropriate prestige classes are Archmage, Loremaster and Guildmage.
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