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=For Love or Money= ; Game System : Warhammer Fantasy Role-Play ; Pitch : ; Game Master : Karl Hubbs ; Players : 6 ; Characters : Edgar Burrows, Halfling Bounty Hunter / Vampire hunter (Ed Freeman) : Yuviel Huir, Elven journeyman wizard (Ed Freeman) : Philippe de Moche, Halfling Bounty Hunter (John Reiher) : Max Warmfeet, Halfling Rogue (John Reiher) : Silma Hayfooot, Halfling Tomb Robber (Laura) : Human squire (Brenna) : Human Apprentice wizard (Brenna) : Maruviel endil, Elf Apprentice Wizard : Imrak Mousebane (Wilhelm) ; Date : May 9 & 23, 2005 ; Technical Notes : ; Recaps <blockquote> '''Part 1:''' <p>Six unlikely heroes, heeding the call of the Emperor himself, decided to travel to the northlands. In the wake of the Storm of Chaos, main cities and towns and villages were destroyed, and bandits and beastmen raiders abound. For those brave enough to seek it out, the rewards are said to be great indeed!</p> <p>Traveling towards the Great Dwarf Road, south of the River Stir, the party of unlikely companions was hoping to make the next town before nightfall, with darkness less then an hour away. Most of them were walking, except the young squire Regina Durer, whom had left her masters service to seek out glory for herself. Trailing along besides the horse were two Halfling, one male one female. The male spoke with an odd accent, and called himself Phillip de Moche, a very non-hobbit name indeed! But then he also claimed to be a bounty hunter, a Halfling bounty hunter? What? The other called herself Marie Goold and was a bit secretive… the others had heard rumors that she was a tomb raider by trade and not a very honest sort… a fact that would be proven wrong later that evening. An tall, rail- thin woman almost glided along nearby, a hood concealing her pointed ears. She has an almost unworldly alien look about her, no less for the fact that she had no eyebrows. She claimed to be a wizard, but then who would want to claim that around the suspicious who would like nothing better then to burn a witch at the stake… and an elf to boot! She called herself Maruviel endil, and was for the most part a quite sort. Last in line tailed two dwarves… and if there could be as different from one another they were. The first wore a cloak and hat made of rat skins and carried a long pole with more fresh ones dangled. Imrak Mousebane was his name, and hunting and killing rats was his trade. Claimed to have seen a man sized rat that walked on two feet once, but no one believed him. The other, called Karnak Flamebeard, with red eyes and a spiky red Mohawk, was a Slayer it seemed. No one knows what deed had caused him to seek a glorious and gory death, but from the size of his axe he carried few would ask.</p> <p>As the shadows of the dying day stretched towards night, Squire Regina, Marie and Phillip hears screaming and cries for help around the bend in the road! Racing forward Maries little legs could not carry her fast enough and Regina scooped her up to race to the rise to see what was happening. Phillip pulled his large crossbow and tried to run and winch it up at the same time, and succeed at neither. The others, figuring something was up, raced after their more alert allies. At the rise, Squire Regina and Marie come upon a horrible scene… a Coach has been turned over, the horsed dead and full of arrows, and a group of seven raiders feasting on the horses and the Coach Driver! One of them had tentacles instead of arms! Mutants!! Dropping off the horse, Marie raced to some bushes and readied her sling to attack, while Squire Regina charged down the hill and stabbed one of the mutants in the leg with her lance. It screamed and turned on her… causes her to draw back for a second as the skin on the "man's" arms and face were transparent!</p> <p>She also got a better look at the rest of the mutant raiders, there was one on the over turned Coach, trying to pry the door open. A female voice inside was screaming, causing the monster to giggle with glee. On the horses, three mutants were feasting on their remains and ignoring the young Squire. The first was insanely fat and covered with fur. The second had a goat like head with horns, while the last hand a pig like face and the powerful muscles of a blacksmith. The mutant feasting on the dead Coachmen was also covered with fur but his face was that of a dog's or wolf's.</p> <p>The rest of the party then arrived at the hill rise and saw the horrors below… Phillip, thinking of the bounty these mutants would bring, loaded his crossbow with renewed vigor, while Marie tried to hit the one on the Coach but missed. The two mutants in front of the Coach attacked young Squire Regina, the tentacle mutant with a spear striking her a glancing blow on the side of her head… luckily her mail coif defected much of the damage. The other misses and almost falling over as it over extended itself. Regina dropped her lance into the saddle catch and drew out a battle axe to swing at the pair, while Imrak raced down the hill and slashed at the Wolf-headed mutant. His scored only a glancing blow as the creature leapt up and slashed back at him but missed distracted by a small, but viscous dog barking at his hells. Maruviel touch fast and cast a spell that caused weird shouting behind the mutant the Coach… it worked somewhat as the beast started looking in the opposite direction of the party thinking they were being attacked from two sides. Almost lazily, Karnak looped down the hill to attack the three mutants feasting on the horses.</p> <p>In the terrible battle that ensued, many arms where destroyed, major arteries cut open and much mutant death was had. They also learned that while the dwarfs claim to be the best melee fighters, they were distracted or something and failed far more then they connected with mutant flesh. Squire Regina was seriously wounded, while the Halfling Marie killed a mutant with her small short sword! Maruviel gained one of the mutants discharged bows and killed one of the mutants with an arrow from his own quiver (he was stunned at the time).</p> <p>Phillip and Imrak then had a small competition on who could chop the heads off of mutants the best, while Squire Regina, Marie and Maruviel tried to calm the woman inside the Coach down. It seems she and her brother (the dainty looking man with some blood his head and out of it right then) were traveling to see their auntie in the big city when the mutants attacked! Finally awaking the young man and getting them out of the Coach, the young mistress ordered the dwarfs to recover their luggage. When they did not jump too, she asked Squire Regina why she employed such rude servants, and muttered something about giving them a good trashing to keep them in line. Karnak, hearing finally that there might be a reward for carrying the chest and bags, started looking inside, to which the young mistress and master screamed (in equally feminine voices) about their "delicates". Marie found the Coached lockbox and picking the massive lock, found a bag of letters and the Coaches money bag that seemed quite full.</p> <p>In the end, the dwarfs did carry them and off to Mittleredorf (opps last night I got the name of the town wrong… sorry about that) arrived after nightfall. Squire Regina, Karnak and Imrak headed to the young mistress' and masters' house to return the two and claim their promised rewards, while Phillip, Marie and Maruviel headed towards the Burgermeisers house to collect the bounty on mutant heads and any reward from the Coach on returning their letters. Little did they suspect the honesty of Marie when she also turned over the full money bag! The owner of the Coach serves, the "Horse and Stag Coaches", said that for there great honesty he might have another job for them if they were interested, and that he would send someone to fetch them in the morning.</p> <p>After some talk, haggling and a trip to the Apothecary for the wounded, the party meet back up at the Merry Halfling, one of the largest, best inn in the city. Rooms where secured and at least one keg of beer was ordered (by Karnak) as the party settled in for the eve…</p> </blockquote> ; Player Thoughts : ; Additional GM Thoughts : Overall, loved the Warhammer RPGv2 system, its' fast and easy and crits are REALLY deadly. It did seem that at least HALF of the hits were against the right arm, which was weird but funny. The Dwarfs with the two best melee scores in the group, had a hard time hitting but they seemed to be able do dodge and parry a lot of blows. Halflings with short swords can be deadly! Weird noises can be very distracting, never leave bows lying around for elves to pick up and shot at your bad guys with.
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