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Samsara:Ultramundane abilities
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==Absolute Abilities== Some ultramundane abilities do not seem to require ever rolling. If the Fishman is an amphibian and can breathe underwater—well, that’s all there is to that. And the Living Hunk of Stone is an animate chunk of rock—no breathing, no eating, not susceptible to poisons. It is hard to see how one might use these as a modifier. If you want, you could just have them as absolute abilities with no number attached. That said, you could also use these absolute abilities as modifiers, but not directly. They could be used in social situations particularly, as a measure of how inhuman someone is. For example, Fishman doesn’t need to roll in order to breathe underwater, but maybe he could use his Gills +2 to help in impressing upon a tribe of merfolk that he is not one of the hated “land-dwellers”. The Living Hunk of Stone doesn’t need to roll his Animate Construct +6 to resist the effects of nerve gas, but he could use it to scare the locals into worshipping him as a god. 1.[[Samsara:Fundamentals|Fundamentals]] 2.[[Samsara:Contests|Contests]] 3.[[Samsara:Modifiers|Modifiers and the Character]] 4.[[Samsara:Attributes|Attributes]] 5.[[Samsara:Abilities|Abilities]] 6.[[Samsara:Motives|Motives]] 7.[[Samsara:Checks|Checks]] 8.[[Samsara:Character generation|Character Generation]] 9.[[Samsara:Samsara points|Samsara Points]] 10.[[Samsara:Ultramundane abilities|Appendix A--Ultramundane Abilities]]
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