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Savage Rifts - Phase World Adventures!:John Carter
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===Gear=== NG-S2 Survival Pack (Weight: 20; Cost: Starting Gear) Survival Knife Wooden Cross Wooden Stakes<br> <br> USA-EVA10 Field Mechanic Spacesuit (Equivalent to T-13 Field Mechanic Light EBA)<br> Features<br> •Armor (+6; Toughness: +2; Min Str: d4; Weight: 18; Cost: Personal Concept Option Starting Gear + 3,280)<br> •Mechanic suite grants +2 to Repair rolls—Heavy Improvised Weapon.<br> •Infravision<br> •Magnetic Shoes. Will stick to a metal "floor" or "wall", meaning that the wearer does not have to hang on to something to stabilize themselves. Also useful for letting characters new to zero gravity orient themselves . One size fits all.<br> •Vacuum Suit Jet Pack. The pack is fixed to the back of the suit, and is operated by a small pad on the right wrist. The jet pack has a maximum speed of about 50 mph (80 km) and enough fuel for thirty minutes of constant movement. Typically the device is not in constant use and will work for about five hours of maneuvering; Obviously this is only good for Zero G.<br> •Recycling System. The suit recycles all oxygen, meaning it can be worn indefinitely or until the character dies of hunger or thirst.<br> <BR> KLS 100 Laser Pistol (Equivalent to Wilk’s 320) (Range:15/30/60; Damage: 3d6; RoF:1; AP: 2; Shots: 20; Min Str: d4; Weight: 2; Cost: Starting Gear) 2 E-Clips<br> <br> Vibro-Knife (Damage: Str+d6; AP: 6; Min Str: d4; Weight: 2; Cost: 7000)<br. <br> Repair Kit, Field (Weight 10; +1 to all Repair rolls; Cost: 4000)<br> <br> Holo-Display Communicator (Weight 2; Cost: 10,000)<br> <br> Lockpicks (Weight 1; Cost: 200)<br> <br> Hand Held Computer (Weight 1; Cost: 250)<br> <br> 20 "Bugs" (Micro Transmitters; 12 hours of continuous use each; Weight -; Cost: 600)<br> <br> Transmitter Detector (Weight: 1; Cost 525)<br> <br> Rocket Flare Pistol (for use in space): Fires a very bright flare up to half a mile (0.9 km) away, even in a vacuum. The flare is visible to the naked eye for up to 3200 miles (2000 krn) in all directions and bums for 2D6 minutes. If used as a weapon it does 3d6 damage but has a -1 to hitting a specific target. This is a one-use item. Cost: 500<br> <br> 1,125 Credits swiped from the slaver who stole his stuff after he reclaimed his property
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