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Scion2e:StairwaytotheHeavens: Aaron Windsor
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==Paths== '''A Saint Struggling With Ma'at''' (Primary): Since Aaron was young, he has always struggled with the philosophy of Ma'at: the need to maintain the harmony of the World and the opposing need to give all deeds their due. This struggle reflects itself in the world around Aaron in the form of strange fortunes and coincidences. Should Aaron pursue Balance with the world, the order is maintained but may allow injustices to go unpunished. Should Aaron pursue Justice, good deeds and bad receive their proper consequences, but chaos and imbalance begin to creep in. Since his youth, Aaron was a passionate and optimistic person with an unwavering propensity to do what's right, to favor Justice over Balance, and such traits often attract others to follow his example and do what he asks of them. But after seeing the chaos that can follow he began to seek balance, to properly conduct the flow of the World while still pursuing justice. :'''Connections''': Kiran Mercia (Contact), Vivian Mercia (Contact), Friends of the Family (Group), Family Resources (Access) :'''Skills''': Integrity, Leadership, Persuasion '''Even-Handed Arbiter''' (Tertiary): In his pursuit of tempering his passion for Justice Aaron became judge, one of the youngest elected to such a position when he first started. He is known for being impartial and just, unswayed by bribery or threats and always seeking out the correct judgment. Aaron has a reputation among both law enforcers and the general populace as someone who judges correctly, as any case brought before him inevitably uncovers the unvarnished truth. Aaron has much experience laying down the law, and with spotting and rooting out corruption among his 'peers' and other law enforcers. Such people are hardly conducive to seeking order or justice, and as such are best removed altogether. Aaron is a known workaholic, taking on as many cases as his schedule can fit, such that his colleagues had to force him to take a vacation. :'''Connections''': Jeanne Whitmore (Contact), Lewis Knight (Contact), Law School Colleagues (Group), Courthouses (Access) :'''Skills''': Academics, Empathy, Integrity '''Estranged Son of Anpu''' (Secondary): Though Aaron is one of Anpu's children, and he acknowledges his father as what he is, his relationship with the Weigher of Hearts is... strained to say the least. Aaron's birth mother, Sera Windsor, died a few months after his birth, and he was adopted by the Mercias instead. Aaron has long since made peace with the death of his mother and has accepted the Mercias as his parents, though he is unable to simply forget that Anpu wasn't there when his wife and child needed him. Neither he nor Anpu can be said to hate each other, and both do wish to reconcile. But the relationship between the pair has been wounded, and it will not be easy to heal. :'''Connections''': Hakim Rashid (Contact), Samira Karim (Contact), Kemetic Cultists (Group), Pantheon Resources (Access) :'''Skills''': Academics, Close Combat, Occult Paths always give access to things relevant to your character concept, such as disposable income if you're filthy rich. Once per session, you can call upon a Connection or a Contact for free, with additional uses per session inflicting a Path Suspension. Once per session, you may add +2 dice to any roll that applies to your Path experience and may spend successes on special Stunts to make a Twist of Fate. A Path's connections can have obligations, as determined by the Storyguide. Once per session, a Path's connections may ask the character to perform a task, which can be taken on as an additional Short-Term Deed or can be completed to regain a Connection rating after it has been used. If the character does not complete their obligation by the end of the session, their first attempt to use their connections next session suffers a Complication 2. Each Contact start with one dot and one Tag. When invoked, the Contact gains two points, each granting one dot or one Tag. Tags define what rolls the Contact can help with, they grant Enhancement equal to their dot rating for those rolls. The points fade at the end of the session. When leveraging a connection, roll an appropriate Skill + 2. Success means that the Contact or Group acts appropriately. When leveraging Access, you instead gain Enhancement equal to successes for your next roll.
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