Editing
Shadowkillers - New Spells
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
== Proposed Spells == === Bestow Curse, Lesser === '''Necromancy'''<br> '''Level:''' Cha 3, Leg 2<br> '''Components:''' V, S<br> '''Casting Time:''' 1 standard action<br> '''Range:''' Close (25 ft. + 5 ft./2 levels)<br> '''Target:''' One living creature <br> '''Duration:''' Permanent (D)<br> '''Saving Throw:''' Will Negates<br> '''Spell Resistance:''' Yes<br> With a fling of spittle or a forbidden gesture of the hand, the subject receives a subtle but annoying minor curse. Effects vary and are not terribly debilitating, but the effect on commoners and those in the public eye can be devastating. A ''lesser curse'' can be removed with a ''remove curse'' or ''lesser restoration'' spell.<br> : '''Some examples of alternate Lesser Bestow Curse are:''' ::* Convinced he's another, random character class. ::* Laughs uncontrollably at anything another person says. ::* "Chosen One" of the gods! The gods don't fart, you know. PC farts constantly by becoming the vehicle of divine flatulence (-2 charisma). ::* Three words: painful, rectal, itch (-1 Dexterity). ::* Bad breath (-1 charisma to anyone within 10 ft). ::* Bad body odor (-1 charisma to anyone within 10 ft). ::* Attracts insects. ::* Attracts animals (specific type: mice, birds, cats, skunks, etc.). ::* Makes bad jokes. ::* Has no inner dialogue. ::* Says everything twice. Says everything twice. ::* Whenever anyone makes a successful skill check he always declares, "I can do better than that..." or the equivalent ::* Always eating/drinking. ::* Shouts whenever he speaks. ::* Loses all sense of hygiene. ::* Loses all sense of modesty. ::* Large warts (-1 charisma). ::* Acquires a rare, but harmless, skin disease (-1 charisma). ::* Drools constantly. ::* Stutters constantly. ::* Enlarged body part: a. Ears b. Nose c. Chin d. Feet e. Hands ::* Becomes a pathological liar (will always tell an untruth, even if it is pointless or harmful to do so) ::* Is convinced a common inanimate object is a beloved pet or advisor; talks to it. ::* Loses at all games of chance. ::* Obsession: a. Cleanliness (always washing and avoiding others' "germs") b. Food item c. Shiny things d. Tidiness (hates messes; will "tidy up" after battles) e. Wealth acquisition f. Grammar (corrects others) ::* Sings whenever he speaks. ::* Contrariness (will disagree or contradict any request or proposal, but is easily fooled by "Reverse Psychology"). ::* Has to "go" every 15 minutes. ::* Has to write down everything that happens in a journal. ::* Thinks he's invisible. ::* Cannot say any word with the letter "D". ::* Blinks constantly. ::* Only speaks in questions? ::* Phobia (PC is shaken whenever confronted by his phobia): a. Heights b. Darkness c. Vermin d. Reptiles e. Water (going in or crossing) f. Aberrations g. Undead h. Clerics, Paladins, Druids, or Adepts i. Outsiders ::* Indecisive: PC declares his action for his combat turn and rolls a die; if he rolls low, he must change his action to something else. ::* All hair falls out. ::* Insists on going barefoot all the time. ::* Can never finish a sentence (others have to help them). ::* Has to use "Huzzah!" in every sentence. ::* Equipment wears out twice as fast. ::* Nearsighted: -2 ranged attack, x2 range penalties. ::* Farsighted: cannot read books. ::* Grumpy: acquires Abrasive feat. ::* Narcoleptic: -5 spot/listen, -2 saves vs. sleep. ::* Hiccoughs constantly: -1 move silently, -1 to charisma based checks. ::* Sneezes frequently: -1 move silently, -1 to charisma based checks. ::* Sweats constantly. ::* Has frequent itching spells: -1 dexterity. ::* Becomes hard of hearing: -2 initiative. ::* Stutters: +20% spell failure. ::* Bad Luck: -1 to all d20 rolls. ::* Sickly: -4 to disease saves. ::* Clumsy: -2 to all dexterity checks. ::* Insecure: -4 to fear saves. ::* Jinxed! 50% chance of -1 to any skill check rolled by any companion within 50 ft. (Have the player throw a "jinx die" in front of the player making the skill check, if it comes up low, he's jinxed!) ::* Sleepless (fatigued all the time). ::* Drained: loses 1 hit point per character level until minor curse is removed. === Fleshknit === '''Necromancy'''<br> '''Level:''' Cha 3<br> '''Duration:''' 10 rounds + 1 round/level (max 25 rounds)<br> This spell functions as ''lesser fleshknit'', except as noted here. It grants fast healing 2. === Fleshknit Circle === '''Necromancy'''<br> '''Level:''' Cha 6<br> '''Range:''' 20 ft.<br> '''Target:''' One creature/2 levels, no two of which are more than 30 ft. apart<br> '''Duration:''' 10 rounds + 1 round/level (max 40 rounds)<br> This spell functions as ''fleshknit'', except that it effects multiple creatures and that it grants fast healing 3. === Fleshknit, Greater === '''Necromancy'''<br> '''Level:''' Cha 5<br> '''Duration:''' 10 rounds + 1 round/level (max 35 rounds)<br> This spell functions as ''lesser fleshknit'', except as noted here. It grants fast healing 4. === Fleshknit, Lesser === '''Necromancy'''<br> '''Level:''' Cha 1<br> '''Components:''' V, S<br> '''Casting Time:''' 1 action<br> '''Range:''' Touch<br> '''Target:''' Creature touched<br> '''Duration:''' 10 rounds + 1 round/level (max 15 rounds)<br> '''Saving Throw:''' Fortitude partial<br> '''Spell Resistance:''' Yes (harmless)<br> The subject gains fast healing 1, enabling it to heal 1 hit point per round until the spell ends and automatically becoming stabilized if it begins dying from hit point loss during that time. ''Lesser fleshknit'' does not restore hit points lost from starvation, thirst, or suffocation, nor does it allow a creature to regrow or attach lost body parts. Only hit point damage sustained while the spell is active can be healed by this spell, not damage taken before the spell was cast.<br> The effects of multiple ''fleshknit'' spells do not stack; only the highest-level effect applies.<br> === Fleshknit, Mass Lesser === '''Necromancy'''<br> '''Level:''' Cha 3<br> '''Range:''' 20 ft.<br> '''Target:''' One creature/2 levels, no two of which are more than 30 ft. apart<br> '''Duration:''' 10 rounds + 1 rounds/level (max 25 rounds)<br> This spell functions as ''lesser fleshknit'', except that it effects multiple creatures. ---- [[Midnight: North & South Portal]]<br> [[Midnight: the Shadow Killers player Bill]]<br> [[Bill's special rule requests]]
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information