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Shadowwalkers: Secondary Sets
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===<u>'''Mystic Power Set'''</u>=== An encounter with elemental forces opened you to worlds beyond the mortal realm, enabling you to call forth powers from one realm to another. As a Mystic you are able to unerringly feel where realms overlap if you are close enough and are able to identify the realm in question at the point where two realms touch. You are also able to do small conjurings (old school cantrips) within the normal stricture of your powers without rolling, provided the effect is local, temporary, and does not directly affect an unwilling target. '''Powers:''' Rank one power at [[file:d10a.png|24px|d10]] and two at [[file:d8a.png|24px|d8]] :'''Elemental Master:''' You have mastered one of the four traditional elements: '''Earth, Air, Fire,''' or '''Water'''. The player must select one element to be his Primary element of Mastery. Any use of the other three elements is made at one die lower than this power is ranked at. :This power can be used to affect existing elements or to summon elements or elementals as well as enable the Mystic to survive contact with the element or immersion in the elemental plane in question. :'''Telekinesis:''' The Mystic is able to reach out with their mind and take hold of an object within their line of sight and lift or move it. Below are suggested reference ranges. :: [[File:D0Ba.png|12px]] Effect die of [[file:d4a.png|24px|d4]] can manipulate '''~'''50 lbs at low velocity (moderately heavy furniture) :: [[File:D0Ba.png|12px]] Effect die of [[file:d6a.png|24px|d6]] can manipulate '''~'''500 lbs and move said object vigorously (grand piano, several people). :: [[File:D0Ba.png|12px]] Effect die of [[file:d8a.png|24px|d8]] can manipulate '''~'''5,000 lbs and can be moved to devastating effect (a sizeable U-Haul or a couple cars) :: [[File:D0Ba.png|12px]] Effect die of [[file:d10a.png|24px|d10]] can manipulate '''~'''50,000 lbs with predictable potential for destruction (single family home) :: [[File:D0Ba.png|12px]] Effect die of [[file:d12a.png|24px|d12]] can manipulate '''~'''500,000 lbs (office building or a largish cul de sac) :'''Walker of the Ways:''' The Mystic is able to open any gate between the realm they are in and a connecting realm (the gate must be there to be opened). Being able to open the gate does not guarantee survival in the realm beyond. Effect determines how long a gate stays open and how many may follow. Gates to the Astral Realm, the Neverwhen, and Faerie are usually not immediately lethal from an environmental standpoint, and Mystics are frequently equipped to survive the elemental realms. '''SFX:''' Spend a pp to perform a single power in a high stakes action without needing to roll the dice. '''Limit:''' [Conscious Activation] If taken out, asleep, or unconscious, shut down the Mystic Power Set. Restore Mystic Power Set when you awake. '''Limit:''' [Hex] When you would take stress and there is sufficient technology nearby, ignore that stress in exchange for blowing out all nearby technology. '''Limit:''' [Exhaustion] Shut down any Mystic power to gain a pp. Activate an opportunity to restore the power. [[Shadowwalkers:_Secondary_Sets#Secondary_Trait_Sets | < < < Back to the Top]] [[Shadowwalkers:_Chargen#Step_Four%3A_Select_Distinctions| < < < Back to Chargen]] [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] ----
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