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Shadowwalkers: Trait Sets, Mods, and Chargen
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===Echo [[file:d8a.png|28px|d6]]=== Echo describes where your character's life intersected with the supernatural and how that changed them. Echo also determines your character's Power Set. ====Awakened==== An encounter with the priests of Set took you from the world before your time in a dark ritual of death and unmaking . . . then the ritual brought you back. You awoke from your own death forever changes, a hollowed out vessel filled with unnatural life. You have moved beyond fatigue or any need for sleep and cannot be forced into magical slumber. The ritual that unmade and remade you renders them utterly immune to toxins and poisons. <u>You have access to the Awakened power set.</u> ====Bloodless==== An encounter with vampires left you half in and half out of their world. As one of the Bloodless you are not burdened by a need to breathe, and cannot be killed by any means that rely on lack of oxygen to bring about death. <u>You have access to the Bloodless power set.</u> ====Changeling==== An encounter with a specific species of lycanthrope left you infected or cursed to share their form and appetites. In animal form, you enjoy the senses, reflexes, stamina, and movement mode of your beast as well as its attack forms. You understand your animal's "language" such as it is including posture, body language and social mannerisms. <u>You have access to the Changeling power set.</u> ====Erased==== An encounter with the avatar of some long forgotten demigod left you with a choice: Host its ancient spirit, or let it fade utterly from existence. For whatever reason, you chose to invite it in, but in many ways the spirit is as lost to itself as it is to time and memory, and its former power, while still puissant, is not always reliable. <u>You have access to the Erased power set.</u> ====Fallen==== An encounter with a disposessed angelic being that was cast out of the Light has branded you, its damed soul seared to your flesh in a desperate attempt to survive its exile. It has claimed you as a soldier in its fight. ''<<Free Will?>>'' a cold voice whispers in your mind. ''<<Yeah you have that. You can cast me out any time you like. You just don't get to survive the event>>'' As one of the Fallen you are always aware of supernatural entities and artifacts near you (within 50') and are able to identify their type. This ability is not hindered by invisibility, intangibility, or altered form. <u>You have access to the Fallen power set.</u> ====Guardian==== An encounter with the ancient and dying spirit of the City made you the heir-apparent of that supernatural office, turning you into a guardian spirit charged with watching and warding the people, creatures, and nexi of the city proper. <u>You have access to the Guardian power set.</u> ====Mystic==== An encounter with elemental forces opened you to worlds beyond the mortal realm, enabling you to call forth powers from one realm to another. As a Mystic you are able to unerringly feel where realms overlap if you are close enough and are able to identify the realm in question at the point where two realms touch. You are also able to do small conjurings (old school cantrips) within the normal stricture of your powers without rolling, provided the effect is local, temporary, and does not directly affect an unwilling target. <u>You have access to the Mystic power set.</u> ====Null==== Despite countless encounters with the supernatural, you have remained stubbornly untouched and relentlessly human. You have supernatural power, but even you might not be aware of this as most of them are extremely subtle and reactive, manifesting more as luck or coincidence than a tangible effect. Nulls are utterly immune to the curse, infection, or mark of all supernatural beings. What's more, supernatural beings able to sense other supernaturals can only read Nulls as regular mortals, not as the anti-echo beings they really are. <u>You have access to the Null power set.</u> ====Promethean==== An encouter with unkown forces drew your departed spirit from its final path and forced it into corrupted and rune etched flesh stitched together by the hands of man. You died. You remember dying. Before that, you lived. You remember that life. Now you are alive again. But this isn't the life you knew. This isn't the body you knew. And though those you loved remain, you cannot approach them - cannot risk their fear - cannot risk drawing attention to them. <u>You have access to the Promethean power set.</u> ====Revenant==== An encounter with literal ghosts nearly drew you entirely over to the other side, but you fought your way back. Changed. But alive. Sort of. Additionally, the dead are never invisible or intangible to you. You sense them and see them and can lay hands on them regardless of their physical state in the moment . . . or yours. <u>You have access to the Revenant power set.</u> ====Touched==== An encounter with creatures of the Fae realms marked you as one of their own. You always recognize the Fae for what they are regardless of the form they choose to appear in and know their allegiance, Seelie, Unseelie, or Slaugh. <u>You have access to the Touched power set.</u> ====Unfettered==== An encounter with <s> redacted</s> from . . . ''without'' . . . has left you seriously disconnected from what most folk consider reality, to the point that your mind reverberates with a near constant sense of cognative dissonance. But oh the things your mind can see now that it is free of the chains that bind the rest of creation. The veil has parted and will never properly close again for you. Not now that you have seen the machine . . . <u>You have access to the Unfettered power set.</u> [[Shadowwalkers:_Trait_Sets,_Mods,_and_Chargen#Character_Generation | < < < Back to the Top]] [[Shadowwalkers:_Cortex_Prime_by_Night#Charcter_Files.2FMeta_Currencies | < < < Back to Main Page]] ----
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