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==Charms== ===Archery=== First Archery Excellency<br> Essence Arrow Attack ''(2m, Add Ess to damage)''<br> *Fiery Arrow ''(Set things on fire)'' *Dazzling Flare ''(Do Holy Damage against Creatures of Darkness)'' *Righteous Judgement ''(+1m, add 4 dice to damage)'' Phantom Arrow Technique ''(1m, create an arrow from essence)''<br> There Is No Wind ''(3m, ignore all penalties except wound and multiple action, +2m, increase range to visibility)''<br> Trance of Unhesitating Speed ''(2m/attack, max Ess+1 attacks at full pool)'' ===Dodge=== Shadow Over Water ''(1m, dodge at full DV)''<br> Reflex Sidestep Technique ''(1m, use full defense against unexpected attacks)'' ===Sail=== First Sail Excellency<br> Salty Dog Method ''(3m, remove up to Ess external penalties, including DVs, in a naval context)''<br> Sea Ambush Technique ''(10m, 1wp, double successes for naval stealth and surprise actions)'' ===Presence=== First Presence Excellency<br> Majestic Radiant Presence ''(7m, opponents have to either spend 3wp or make a valor roll for every attack on the character)''<br> Terrifying Apparition of Glory ''(3m, render Dodge MDV inapplicable. Costs only 2m if MRP is active)'' ===Performance=== First Performance Excellency<br> Heart-Compelling Method ''(6m, a successful social attack to incite an emotion costs 2wp to resist)'' ===Linguistics=== Sagacious Reading of Intent ''(3m, identify the exact motivation behind a given statement, perfectly defend against social influence with hostile intentions)''
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