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==ESCAPE ARTIST== DEX, MANIPULATION You’re trained in escaping bonds and other restraints. Check: Make a check to escape from restraints or to squeeze through a tight space. RESTRAINT DC Ropes Opponent’s Dex bonus +20 Snare Snare’s rank +20 (see Snare, page 99) Tight space 30 Grapple Opponent’s grapple check • Tight Spaces: For a tight space, a check is only called for if your head fits but your shoulders don’t. If the space is longer than your height, such as in an airshaft, the GM may call for multiple checks. You can’t fit through a space your head doesn’t fit through. You can also reach through a tight space your hand fits through but your arm normally does not by making an Escape Artist check. • Escaping Grapples: You can make an Escape Artist check opposed by an opponent’s grapple check to get out of a grapple or out of a pinned condition. Doing so is a standard action. If you escape being pinned, you are still being grappled. If you escape the grapple you can move in the same round. Try Again: Yes. Action: Making a check to escape from ropes or other restraints requires one minute. Escaping a grapple is a standard action. Escaping a snare is a full-round action. Squeezing or reaching through a tight space takes at least one minute, maybe longer, depending on the distance. Special: You can take 10 on an Escape Artist check. You can take 20 if you are not actively opposed, such as when being grappled or pinned. ==GATHER INFORMATION== CHA, INTERACTION You know how to make contacts, collect gossip and rumors, question informants, and otherwise get information from people. Check: By succeeding at a skill check (DC 10) you get a feel for the major news and rumors in an area. This assumes no obvious reasons exist why information would be withheld. The higher the check result, the more complete the information. Information ranges from general to protected, and the DC increases accordingly for the type of information, as given on the table. TYPE OF INFORMATION DC General 10 Specific 15 Restricted 20 Protected 25 General information concerns local happenings, rumors, gossip, and the like. Specific information usually relates to a particular question. Restricted information isn’t generally known and requires you to locate someone with access to the information. Protected information is even harder to come by and might involve some danger, either for the one asking the questions or the one providing the answers. There’s a chance someone takes note of anyone asking about restricted or protected information. The GM decides when this is the case. In some situations, opposed Gather Information checks are appropriate to see if someone else notices your inquiries (and you notice theirs). If you accept a –20 modifier on your check total, your inquiries avoid any notice. • Finding People: You can use Gather Information to track down someone in a community. Make a Gather Information check to pick up your target’s trail and another for each hour you search, or when the trail becomes difficult to follow, such as when it moves to a different area of town. The DC and number of Gather Information checks required to find your target depend on the size of the community, as given on the table. For every 5 points you exceed the DC, you reduce the required number of checks by one, to a minimum of one. So a Gather Information result of 35 allows you to locate anyone in a vast metropolis in an hour’s time. The DCs on the table assume the subject isn’t making any special effort to hide. People trying not to be found add their Knowledge CHAPTER THREE: SKILLS MUTANTS & MASTERMINDSTM ROLEPLAYING GAME SKILLS 49 (streetwise) or Stealth bonus to the DC to find them so long as they keep a low profile. COMMUNITY SIZE DC CHECKS REQUIRED Village 5 1 Town 10 2 City 15 3 Metropolis 20 4 Try Again: Yes, but it takes additional time for each check, and you may draw attention to yourself if you repeatedly pursue a certain type of information. Action: A Gather Information check takes at least an hour, possibly several, at the GM’s discretion. You can cut the time for a Gather Information check in half by taking a –5 penalty. Special: You can take 10 when making a Gather Information check, but cannot take 20.
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