Editing
Smuggling and Piracy for Star Wars D6
(section)
Jump to navigation
Jump to search
Warning:
You are not logged in. Your IP address will be publicly visible if you make any edits. If you
log in
or
create an account
, your edits will be attributed to your username, along with other benefits.
Anti-spam check. Do
not
fill this in!
==Freight and Smuggling== ===Contacts=== For every die in Streetwise, select one contact. Normally, this only applies to well-traveled characters like a Smuggler captain, but theoretically anyone can use it. Simply alter the list of contacts to be more in-line with your character's Template (i.e. Jedi will know Republic Senators and other Jedi, while Ewoks will know...well, other Ewoks). A variant that I use is that you have the number of contacts stated above, but you don't necessarily have to detail them in advance. Instead, you can define them during the game, allowing you to seemingly generate a contact at a dramatically appropriate or useful time. Of course, you only have a limited number of times you can do this, because once you define it, it's a done deal. ====Types of Contacts==== *Data Forger *Docking Bay Owner *Fence *Friendly Spacer *Fugitive Medic *Infochants (information brokers) *Locals - Restaurant owner, Minor bureaucrat, Speeder salesman, Maintenance Droid, Grandmother, Store clerk, Lonely beggar, Colonist, Transport driver, Mechanic, Curious kid, Farmer *Mercenary Captain *Outlaw Tech *Pirate Officer *Privateer or Salvage Operator *Starport Official *...or any Template type or NPC you could think of, cleared by the GM, of course! ===Drop-Point Delivery=== ====Finding a Customer==== Roll Knowledge/Streetwise to determine how good/profitable the run is: *'''Failure:''' No run. *'''Very Easy:''' Long run, not much cargo, marginally profitable. *'''Easy:''' Long run, large cargo, barely profitable. *'''Moderate:''' Moderate run, large cargo, fairly profitable. *'''Difficult:''' Moderate run, full cargo, good profit. *'''Very Difficult:''' Short run, full cargo, high profit. ====Standard Fees==== 5-10 cr per ton, per day, based on a x2 Hypderdrive (standard for freighters). *Will include 1 day to load cargo and get out-system, plus 1 day to get in-system and off-load the cargo. A delivery of small cargo with a quick turnaround, or hiring the entire vessel if you aren't filling up on cargo, is usually 300-600 credits/day. Payments are typically done at 50% up front with a voucher for the other half (listing any bonuses and penalties) upon delivery. '''Bonuses and Penalties''' *Penalties for slow delivery ''always'' apply. *Penalties for condition ''always'' apply, as well. *If you are a repeat freighter for the customer, you probably have to accept a slightly lower fee to make up for the consistency of the work, usually about 5-10% below standard, but with a much greater likelihood of bonuses for quick or even just on-time delivery. *Bonuses for quick deliveries can be negotiated. *A regular contract may allow you to get breaks on ship-repair and upgrade fees (usually no more than 5 or 10%). *Shippers may demand that the freighter take out insurance on the cargo, usually 1-10% of the cargo's value, depending on...: **freighter's reputation **risk of the trip **fragility of the cargo **etc. Note that, in the absence of legit insurance companies, there's always loan sharks or posting your ship as collateral. ===Passengers=== *Luxury Liner. . . 1,000+ credits *"No Frills" Liner. . . 500 credits *Steerage. . . 100 credits *Chartered Ship. . . 10,000+ credits ====Multipliers==== *Heavily traveled route x1 *Common route x2 *Rarely-traveled route x3 *Uncommon route x5 *"You want to go where?" x? (Chartered ships only) ===The Black Market=== ====Legality Rating==== *'''F (Fee)''' items usually require a fee, special permit, or something else to acquire/own, usually ranging from 5-50% of the item's cost (average 10%). *'''R (Restricted)''' require a specialized license and law enforcement involvement in the purchase, usually a background check, and fees up to 100% or more of the item's cost. *'''X (Illegal)''' violate the law in nearly every case, with possession being a heavy crime, and on-the-spot execution being well within legal purview. ====Mechanics==== The base asking price for any F, R, or X items is the listed price plus modifiers from Bargain rolls between the dealer and the buyer (which may not be the freighter!). The freighter is going to get something in-between the listed price and the final price. It takes a Knowledge/Streetwise roll just to get in touch with a dealer, and then negotiations begin. They can be ended by either party at any time, but doing so without coming to agreement means that the next Streetwise roll is done at one higher difficulty level (Very Easy > Easy > Moderate > etc.). ===Loan Sharks=== ====Rates==== The typical rate is 300% return over 30 months, at 10% per month. *Someone considered bad risk may pay as much as 900% in interest. *Typically, there is no rate reduction for early repayment, though that could happen in especially good circumstances. ====Late Payments==== # If you miss one payment, you owe it next month, plus a penalty of an additional month's payment. # The second missed payment usually comes with a visit, and maybe a broken finger or some threats. # Missing three or more payments is surely very, very bad. Paying a hefty chunk when brought in for reckoning might give you a +1D bonus on any Con or Bargain rolls, but otherwise, you're in deep doo-doo.
Summary:
Please note that all contributions to RPGnet may be edited, altered, or removed by other contributors. If you do not want your writing to be edited mercilessly, then do not submit it here.
You are also promising us that you wrote this yourself, or copied it from a public domain or similar free resource (see
RPGnet:Copyrights
for details).
Do not submit copyrighted work without permission!
Cancel
Editing help
(opens in new window)
Navigation menu
Personal tools
Not logged in
Talk
Contributions
Create account
Log in
Namespaces
Page
Discussion
English
Views
Read
Edit
View history
More
Search
Navigation
RPGnet
Main Page
Major Projects
Categories
Recent changes
Random page
Help
Tools
What links here
Related changes
Special pages
Page information