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===Protection Domain=== Can generate a protective ward as a supernatural ability. Grant someone you touch a resistance bonus equal to your cleric level on his or her next saving throw. Activating this power is a standard action. The protective ward is an abjuration effect with a duration of 1 hour that is usable once per day. # Sanctuary: Opponents can’t attack you, and you can’t attack. # Shield Other F: You take half of subject’s damage. # Protection from Energy: Absorb 12 points/level of damage from one kind of energy. # Spell Immunity: Subject is immune to one spell per four levels. # Spell Resistance: Subject gains SR 12 + level. # Antimagic Field: Negates magic within 10 ft. # Repulsion: Creatures can’t approach you. # Mind Blank: Subject is immune to mental/emotional magic and scrying. # Prismatic Sphere: As prismatic wall, but surrounds on all sides.
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