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Strom Heartseeker
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='''Spells'''= ''0 Level Spells'' (unlmited amount/day) '''Stablize:''' Target creature with -1 HP or fewer, That Creature is automatically stabilized and does not lose any further HP. If it continues to take damage it continues to lose HP as normal '''Create Water:''' This spells generates clean drinkable water just like clean rain water, can be placed in a container or an area three times as large -- possibly creating a downpour or filling many small receptacles. The water disappears after one day if not consumed '''Purify Food and Drink:''' This spell makes spoiled, rotten, diseased, posionous, or otherwise contaiminated food and water pure and suitable for eating and drinking '''Detect Magic:''' You detect Magical Auras ''1st Level Spells'' 3x/day (2 left) '''Bless:''' Fills your allies with Courage, Each Ally gains +1 morale bonus on attack rolls and saving throws against fear. 1min/lvl '''Protection from Evil:''' This spell wards a creature from attacks by evil creatures. The subject gains a +2 Deflections AC, immediately receives another saving throw if one was given, prevents bodily contact until Target Creature Attacks or forces the barrier against an evil creature 1min/lvl '''Cure Light Wounds:''' 1d8+3 Channel Positive Energy ''2nd level spells'' 2x/day '''Shield Other:''' Subject gains +1 Deflection AC and +1 Resistance. In addition half damage is transfered to caster duration 1hr/level '''Align Weapon:''' Bypasses Damage Reduction of Evil Creatures 1 min/lvl
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