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Supernatural Law: New Orleans/Fantasma
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==Petty Magic== You have access to all the Spells on the Petty Magic List. You do not need to assign Skill points to them individually. To cast a Petty Magic Spell, you roll Magic Lore: Petty Magic + INT. This Talent may not be taken by Templar and Ungifted. Petty Magic Spells are cast using Magic Lore: Petty Magic + INT and they do not need to be purchased individually with Skill Points. '''Breeze''' You never need air conditioning. Cost: 0 Duration: 5 minutes Range: 20 yards Notes: You create a draft that is strong enough to blow out candle flames or knock single sheets of paper around. You may choose the direction the breeze blows in. For +2 MP, you may increase the Duration by 1 hour. '''Clean/Polish Item''' For you, tidying up is a snap. Cost: 0 Duration: Instant Range: Permanent Notes: You remove stains from an object or piece of clothing. '''Color''' You can alter the colors of a person or object. Cost: 0 Duration: 1 hour Range: Touch Notes: You can work very subtly with this Spell to create an effect that looks perfectly natural. Or you can turn someone bright pink. The possibilities are endless. You may not affect objects any bigger than a truck. '''Create Light''' A ball of light follows you, illuminating your way. Cost: 0 Duration: One Scene Range: Self Notes: Your lantern companion may go no further than 20 yards from you. You may dim or brighten its light with a mental command. '''Dry''' You cause water to evaporate rapidly in the target area. Cost: 0 Duration: 5 minutes Range: 10 yards Notes: This Spell affects a 1-yard radius. The evaporation is intense, comparable to Death Valley in the summer, but it doesn't heat whatever it's evaporation. Casting it on a bathtub full of cool water, for example, will quickly fill a small room with cold mist. '''Faire Music''' You are your own soundtrack. Cost: 0 Duration: One Scene Range: Self Notes: The music can be heard by anyone in a 40-yard radius of you. It is bright, jolly, and sounds exactly like what you'd hear at a renaissance faire. '''Freshen Food''' You can live like a king off of dumpster scraps. Cost: 0 Duration: Permanent Range: Touch Notes: A piece of food you touch becomes fresh and appetizing. If left out, it will begin to spoil at the usual rate. '''Heat''' You can warm clothes, heating pads, or dinner. Cost: 0 Duration: One Scene Range: 20 yards Notes: You may heat an object 50 degrees Fahrenheit. You may not use this Spell on a living thing. '''Hide Item/See Item''' You render a small item invisible or detect a small invisible item. Cost: 0 Duration: One Scene Range: Touch Notes: This effects an item such as a credit card, handgun, bible, or packet of drugs. The item can still be detected by bumping into it, or with Spells or supernatural senses. '''Invisible Cook/ Server''' A magical being coalesces to fix you a meal. Cost: 0 Duration: One Scene Range: Self Notes: You may only have one Invisible Cook/Server active at a time. An Invisible Cook/Server does not provide its own ingredients. An Invisible Cook/Server will only perform tasks related to cooking or serving. It will not walk into traps for you. An Invisible Cook/Server has 1 Hit Point. '''Levitate''' You float lazily up into the air. Cost: 0 Duration: One Scene Range: Self Notes: You can slowly rise into the air at a rate of 2 yards per turn to a maximum height of no more than 20 yards above where you lifted off from. You may also descend slowly, at a rate of 2 yards per turn, or very quickly by releasing the Spell. This Spell only levitates up to 300 pounds of weight. '''Long Distance Whisper''' Your words cross distances and slither into people's ears. Cost: 0 Duration: Instant Range: Line of Sight (200 yards) Notes: You whisper a message to your target. They may be able to recognize your voice, but they do not automatically know which direction the message is coming from. '''Minor Alarm''' You set up the magical equivalent of a primitive motion sensor. Cost: 0 Duration: 1 hour Range: Touch Notes: Designate an area, up to 30 yards in radius. The alarm covers that area and triggers when it detects movement, mentally alerting you that something has breached the area. It then deactivates, forcing you to go back to the area and recast the Spell every time you wish to reset the alarm. '''Minor Illusions''' You temporarily change the way an object looks. Cost: 0 Duration: 3 turns Range: 10 yards Notes: You may not use this Spell to create freestanding, independent illusions or illusions with sound, but you can change the words on a piece of paper, add bloodstains to someone's clothing, make someone's face look unfamiliar, or commit other small mischiefs. To affect someone with one of these illusions (for example, to trick someone into thinking you're not the person on the wanted posters), you may still need to make an Opposition Roll at the GM's discretion, although the GM should award you a bonus. '''Moisten''' You can soak fabrics with water. Cost: 0 Duration: Instant Range: Touch Notes: Every object in a 1-yard radius becomes saturated with water. '''Page Turner''' You are the ultimate couch-magician. Cost: 0 Duration: One Scene Range: Self Notes: An invisible force turns pages and holds books up at eye level, responding to your mental commands. You may only have one Page Turner active at a time, and it goes into hiding if a fight breaks out. '''Perfume''' An indefinably pleasant scent surrounds you. Cost: 0 Duration: One Scene Range: Touch Notes: You receive a -1 TN bonus on all Opposition Rolls and Skill Tests, provided the people they are interacting with can smell them. This effect does not stack with itself. '''Prestidigitation''' You can move a small object at a distance. Cost: 0 Duration: One Scene Range: Line of Sight Notes: Prestidigitation can exert up to 2 pounds of force and can move an object 1 yard per turn. It cannot be used on people, animals, or any other being and it can only affect one object at a time. '''Repel Insects''' Insects avoid a warded area. Cost: 0 Duration: 8 hours Range: Touch Notes: This affects a 10-yard radius, repelling all normal, mundane bugs. Vermin swarms, supernatural insects, and other exceptional creepy-crawlies may make an Average Willpower Saving Throw (TN 9) to enter. '''Seduction Charm''' A normal person would just light some candles, but you have magic. Cost: 0 Duration: One Scene Range: Self Notes: You receive a -2 TN bonus to all attempts to flirt or seduce. You may not cast Seduction Charm if you are already benefiting from its effects. '''Soil''' You spray magical garbage-water all over an area. Cost: 0 Duration: Instant Range: 10 yards Notes: Everything in a 3-yard radius is coated with oily, foul-smelling filth. '''Smoke Cloud''' You take a deep breath and exhale a cloud of thick, inky smoke. Cost: 0 Duration: 2d3 Rounds Range: 20 yards Notes: A 15-yard radius around your target is filled with dense smoke. You can see in the smoke without issue. Everyone else suffers a +3 TN penalty on all attempts to see through the smoke (unless they can echolocate, feel vibrations through the earth, etc.). '''Summon Small Flame''' You flick your fingers and produce the flame of a lighter. Cost: 0 Duration: Instant Range: Touch Notes: You can easily convince people that this is stage magic, not actual magic. '''Swarm of Butterflies''' Butterflies appear out of thin air, wrapping you in a hurricane of bright colors. Cost: 0 Duration: One Scene Range: Self Notes: Attempts to hit you with a Melee or HTH attack are at a +1 TN penalty. This effect does not stack with itself. '''Throw Voice/Sound''' You can create sounds at a distance. Cost: 0 Duration: Instant Range: INT x 10 yards Notes: To affect someone with a sound (for example, to convince a security guard to turn around and look at the statue that just whispered to him), you may still need to make an Opposition Roll at the GM's discretion. '''Tie/Untangle/Untie''' Ropes, cords, and strings weave themselves in and out of complex knots at your command. Cost: 0 Duration: Permanent Range: Touch Notes: A knot created with this Spell can only be undone through magic. This does not change the properties of whatever the knot is made from, however, and it can still be cut, burned, or slipped out of by a clever prisoner. '''Write/See Invisible Messages''' You write with extremely invisible ink. Cost: 0 Duration: Permanent Range: Touch Notes: Your messages are visible only to other people with this Spell.
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