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== Gear == {| class="wikitable" |+ Shields ! cellpadding="10"| Type !! Damage !! Weight !! Cost !! Special |- | Small shield || Str+d4 || 2 || 25 || Parry +1 |- | Medium shield || Str+d4 || 6 || 50 || Parry +2, light cover |- | Large shield || Str+d4 || 15 || 200 || Parry +2, medium cover |} A shield slung on one's back provides cover (but no Parry bonus) to its wearer. The hand holding the shield can also hold up to 4 pounds of other items, like javelins, which can be "drawn" as a free action. A shield can be sacrificed instead of a Benny to soak damage; it becomes unusable until repaired (which costs the same as a new shield). Hunkering down behind a shield (spend an action, halve your Pace) increases its cover by one step (light to medium, medium to heavy). {| class="wikitable" |+ Melee Weapons ! Type !! Damage !! Weight !! Cost !! Special |- | Club || Str+d4 || 2 || 25 || nonlethal at will |- | Dagger || Str+d4 || 1 || 100 || AP 2, thrown 3/6/12 |- | Sword || Str+d6+1 || 2 || 200 || |- | Axe || Str+d8 || 2 || 150 || |- | Mace || Str+d8 || 2 || 150 || Shaken enemies roll to recover at -1, Parry -1 |- | Staff || Str+d6 || 4 || 50 || Reach 1", nonlethal at will |- | Spear || Str+d8 || 4 || 150 || Reach 1", AP 1, thrown 4/8/16 |- | Pike || Str+d8 || 6 || 250 || Reach 2", AP 1, 2-handed only |- | Maul || Str+d12 || 10 || 50 || Shaken enemies roll to recover at -1, Parry -1 |} When using a melee weapon in two hands, your Strength die type is increased by one step for purposes of Str requirements and damage rolls. Any weapon without a listed range can be thrown with a range of 2/4/8. {| class="wikitable" |+ Ranged Weapons ! Type !! Range !! Damage !! Weight !! Cost !! Special |- | Sling || 8/16/32 || Str+d4 || 1 || 25 || |- | Bow || 12/24/48 || Str+d6 || 2 || 100 || |- | Javelin || 6/12/24 || Str+d6 || 2 || 75 || AP 1 |} {| class="wikitable" |+ Ammunition ! Type !! Weight !! Cost !! Special |- | Sling stones || 1/4 || free || |- | Sling bullets || 1/4 || 1/4 || +1 damage |- | Stone arrows || 1/5 || 1/2 || |- | Bronze arrows || 1/5 || 1 || +1 damage |} Slings and bows cannot be used in close combat or while prone. Javelins cannot be thrown while prone. Bows require two hands to use. Slings require two hands to load, but a hand holding a shield can also hold and load sling stones or bullets (see Shields, above). Slingstones can be found on shores and riverbanks; spend fifteen minutes and make a Notice roll to find a number of suitable stones equal to your roll. {| class="wikitable" |+ Armor ! Type !! Toughness!! Locations !! Weight !! Cost !! Special |- | Quilted coat || +1 || torso & limbs || 12 || 120 || |- | Scaled coat || +2 || torso & limbs || 17 || 175 || -2 Stealth |- | Plate cuirass || +3 || torso || 22 || 350 || -2 Stealth |- | Bracers || +3 || arms || 6 || 100 || -1 Stealth |- | Greaves || +3 || legs || 6 || 100 || -1 Stealth |- | Thick cap || +1 || head || 1 || 30 || |- | Light helmet || +2 || head || 3 || 75 || -1 Notice |- | Full helmet || +3 || head || 6 || 150 || -2 Notice |}
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