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The Great Commorragh Campaign Rules
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====Luck==== Roll 1d6: 1: Calamity, 2-4: No result, 5-6: Benefit. Roll 1d20 on the appropriate table. '''Calamity Table:''' *01-02 Dracon Visits. Cost: 6 Obol. Subtract now from Treasure, or this will be an Expense. *03 Unusual dispute among your people. A Justice Event is required this year. Difficulty = 30 (!), success of failure doubles the normal result. *04 Rival Gang Raids! +1d6-1 to Fate. *05 A hired steward died. The owner must do the Stewardship (-5 for each additional manor Stewarded). No effect if PC is steward of the manor affected. *06 An Ancient is angered. +12 to Fate *07 Powerful Enemy Raids! +6 to Fate. Go to the Property Destruction Table. *08 Shortage of Pain, the Thirst takes a terrible toll! +5 to Fate. *09-15 Property destroyed. Roll Property Destruction Table. *16 Your most expensive Investment was destroyed in a fire! *17 Disease among the slaves! +6 to Fate. *18-19 Member of retinue dies. Randomize and roll to determine who. *20 Exchange cut off! +10 to Fate. '''Benefit Table:''' *01-03 Dracon visits and gives gift of 2 Obol. Add to Treasury. *04 Good stalking this year. Add +1 Obol to Treasury. *05 Steward has an insight. Critical Success to Stewardship roll this year! *06 An Ancient is pleased. β2 to Fate. *07 A Lhamaean includes you in her rackets. +3 to Commerce Skill. *08 The people have plenty of Pain. β3 to Fate. *09-12 Great year! +1d3+1 to Commerce. *13 Skilled Artist stays with you. Spend up to 4 Obol on Developments, each Obol spent couts as 2. *14-15 Excellent maintenance. +1d6 Obol to spend on vehicles or beasts. *16 Your defenses really worked! All bandits scared away. β2 to Fate. *17-18 Builders owe you a favor. 2 Obol worth of free Improvements next year. *19 Builders owe you a favor. 5 Obol worth of free Improvements next year. *20 A new Webway Path is found. A Permanent -1 to Fate each year! '''Base Fate:''' Roll 3d6 +5 (high is bad)
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