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Three Kingdoms\Chi Powers
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==Way of Peace== *'''Sow Confusion''': The enemy commander must make an Earth save. Failure means your battlefield position is shifted 1 category in your favor. If your force has already ambushed their their army's BR is halved for the first battle round and they may not attempt a Heroic Foray. *'''Still Water''': Reduce the difficulty of a water crossing by 1 category. **Take twice and with a Water save you treat any water crossing as still water. *'''Bend the Heavens''': Change one aspect of the weather by 1 category. This can include changing the direction of the wind. You must know at least 2 other Way of Peace chi abilities to learn this ability. **Take twice to change more than one aspect of the weather. Make an Earth save for each shift beyond the first. If any of the saves fail the weather returns to normal. You may never sustain more shifts than your Wis mod. ***Take three times to change a single aspect by more than one category. This requires an Earth save as per the previous ability and the total shifts is still limited by your Wis mod. *'''Spirit Army''': Each Battle turn you gain additional BR equal to your Wis mod. This BR may be assigned casualties as normal but whether they are or not they vanish at the end of the turn. You must have as many or more levels of at least one other Way of Peace chi ability as you do levels of this ability. Each time you use this ability make an Earth save. Failure results in you taking damage equal to your maximum hit points. Roll normally on the Mortal Wounds table for the hp value you have been reduced to. **Take twice to use this ability at Battalion scale **Take three times to use this ability at Brigade scale.
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