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===Special Abilities=== *Fiery Aura: Bursters can surround themselves with a fiery aura at will, no roll required. The aura grants them +6 Armor (which stacks with the protection power, but not worn armor) and causes 3d6 damage to anyone who touches them (includes melee or touch attacks). They can add this damage to any Fighting attack they make as well. Both remain active for as long as the Burster wishes, or until they are Incapacitated or otherwise unconscious. If they spend 3 ISP when activating the field, the armor is M.D.C. capacity, and the field does Mega Damage. *Fire Mastery: The Burster can pick a spot within 12β and place a Large Burst Template, where she can create, control, or extinguish flames as a free action, no roll required. As an action, she can roll her Psionics skill to impose β2 to Trait rolls over the area (β4 with a raise) due to heat, smoke, and other conditions. Non-arcane environmental protection has no effect against this ability. *Firewalker: Bursters are completely immune to fire, plasma, and heat effects. They suffer only half-damage from lightning, electricity, and lasers. *Flame Bolt: The Burster can hurl forth a flaming bolt of 4d6 Mega Damage with a Range of SmartsΓ2; costs no ISP. If the Burster uses the Armor Piercing Power Modifier, double the bonuses when on a ley line. Bursters may spend Bennies to reroll Critical Failures when using their Flame Bolt ability. *A level of enlightenment that transcends matters physical, focusing ever more energy and effort via will. Your hero is able to spend a Benny to use her Spirit in place of any other Trait roll for a round.
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