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User:Bill/Buckle Your Swash!
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====Combat Example==== A combat featuring this type of weapon should work like so: RD 1: Everybody fires their guns, the biggest ugliest and most heavily armored characters taking the most fire. Mooks and weak characters that are hit are incapacitated and dying, aforementioned big ugly armored dudes are hurting because most of their armor was ignored and they just got peppered with half a dozen 2d10 attacks. RD 2-4: Melee ensues while noncombatants reload in the rear and tend to the wounded. Folks with additional pistols may or may not fire again. RD 5: Noncombatants unload again on anybody still standing. Wash, rinse, repeat. Ideally very few combats would last more than ten rounds, though that will depend greatly on how many characters are involved and how many hit points they have. Untrained characters will require a full minute to reload firearms. Those possessing Exotic Weapon Proficiency Firearms are able to reload in three combat rounds. To reload any faster will require a spell or supernatural ability. Feats will not cut it. This is consistent with historical accounts of trained British soldiers during the war of independence. A trained man was able to fire three rounds a minute, even with a muzzle loading weapon.
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