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====''ADEPT POWERS''==== <div style="border: solid 2px #006699"> {| border="0" width="100%" cellpadding="2" |-align="center" |width="20%"|'''POWER'''||'''RATING'''||'''NOTES''' |-valign="top" |Astral Perception||-||the character follows the normal rules for astral perception |-valign="top" |Cool Resolve||2||add rating to the adept’s dice pool for Opposed Tests involving Social Active skills in which he is the target/defender |-valign="top" |Enhanced Perception||2||add rating in dice for all Perception Tests including Assensing Tests |-valign="top" |Iron Will||2||add rating in bonus dice to tests to resist magical mind control or alteration—including Mental Manipulation spells and some critter and adept powers |-valign="top" |Kinesics||1||add rating as bonus when making or resisting Social skill tests; add rating as dice pool modifier on any Opposed Tests made to gauge the adept’s truthfulness or emotional state, including Judge Intention tests, assensing for emotional state, and other magical and technological tests |-valign="top" |Magic Sense||-||sense magical activity on the same plane within (Magic x 10) meters of his person; treat as the Detect Magic spell, with a Force equal to the adept’s Magic |-valign="top" |Piercing Senses||2||add rating as modifier on tests to resist Illusion spells and illusion-based critter powers |-valign="top" |Spell Resistance||2||add rating to all Resistance Tests against spells |} </div>
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