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===Zeroth Level Spells=== Activate Staff: This spell is used to activate staves with multiple powers (such as a staff of commanding) and crossover staves (staves usable by clerics and magic users). Anoint Weapon: This spell, combined with one flask of holy water being sprinkled over the weapon, will make a single melee weapon (or up to 10 arrows or sling balls) effective vs. Undead of a level less than or equal to that which the cleric could turn. The weapon acts as if it was + 0. Duration: 3 turns. Detect Evil: A spell to detect evil thought or intent in any single creature, being, or evilly enchanted object. Note that poison, for example, is neither good nor evil, and would not be detected. Duration: 6 turns Range: 12โ. Detect Good: This spell is the same as Detect Evil (0C) except that Good is detected rather than Evil. Detect Magic: A spell to determine if there has been some enchantment laid on a single person, place, or thing. It is used to discover if some item is magical, if a spell has been placed on a doorway, etc. Range: adjacent to the person, place or thing. Heal: This spell will immediately (1 phase) remove one point of damage from a wounded being. The cleric casting this spell must be in physical contact with the person being healed. Clerics with Wisdom 13-17 do 1.5 points of healing, while Clerics with Wisdom 18+ do 2 points of healing. The character being healed cannot be in melee combat or otherwise actively engaged while the spell is being administered. Purify Water: This spell will make chemically bad water (not actively poisoned) usable for drinking and other purposes. The quantity purified by a single spell is 3-4 ๏ฌ Warlock 1993 Clerical Spells Revised Warlock 1993 Clerical Spells Warlock 1993 Clerical Spells ๏ฎ approximately one gallon. Range: adjacent to the water being purified. Sanctify Water: This spell is used for making ordinary water into Holy Water. The quantity of water sanctified by a single spell is approximately one quart. Note: while clerics of any level may create Holy Water, it will have no special merit against any creature of higher level than the sanctifying cleric. Range: adjacent to the water being sanctified. Turn Undead: This spell is used to turn Undead, per the Clerics vs. Undead table on page 1. The number turned or dispeled is dependent upon the level of the cleric less the level of the Undead, and the type of Undead. It can be used only once by any one cleric against any one group of Undead. Range: 18โ. Walk Peacefully: This spell permits the caster to be in the presence of any non-intelligent creature not intrinsically hostile to the caster without frightening or disturbing the creature. Duration: 6 turns.
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