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== '''Fighter Specialisation''' == Specialist Fighters get a bonus in the specialisation, but a -1 to hit pen when not fighting in their preferred style. Versatile (standard fighters get no pens or bonus, but can use any combo of weapons and armour). ''Guard'' Big man with a bigger weapon. +1 dam when using 2H weapons. ''Soldier'' Front rank defensive fighter. Additional +1 AC with Shield. ''Duellist'' A dual wielding finesse fighter. +1 to hit. ''Skirmisher'' A devil with close range thrown weapons. +1 dam for thrown missile. ''Archer'' Expert marksman. +1 to hit with slings, bows, and crossbows. '''Demi-Humans''' may specialise as follows: Dwarf - Archer (crossbow) or Soldier; Elf - Duellist or Archer (Bow); Halfling - Skirmisher or Archer. ''Languages'' As well as the usaul D&D racial languages (elf, kobold, Gnoll, etc.) there is . . . Orichalan which is Draconic, Altanian (barbarian) Antilliian (trade language of the city of Antil and one of three langauges that form Common), Avalonian (people of Valon), Demonic, Dorin (Desert people) Duneal (human version of Elvish), Ghinoran (regional) Gishmesh (tribes) Karakhan (god given glyhps) Skandik ( viking/dwarf) Thrabian (one of the three languages that form common), Tlalic (magical language requires knowledge of the Tula language) Viridian ( another basis of Common and used in Viridistan) High Viridian (elite buggers) There are also some ancient languages (natch) . . . Ancient Antillian, Ancient Draconic, Old Viridian, Elder Tongue (aliens) Kelnoran (complex dead lang) Logii (greek) Markrab (alien pictographs)
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