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==Powers== Accuracy with weapon powers: +20 (+5 CHA, +7 level, +3 proficiency, +2 feat, +3 item) Accuracy with implement powers: +17 (+5 CHA, +7 level, +2 feat, +3 item) Damage bonus: +8 (+5 CHA, +3 item) Psychic powers get an extra +1 accuracy from Headband of Intellect. All weapon powers are considered Psychic due to the Silver Blade. ===At-Will Powers=== * Melee Basic Attack (standard, weapon, psychic): ** +20 vs AC. Hit: 1d8+8 psychic damage, -2 to next attack. * Guiding Strike (standard, weapon, psychic): ** Melee 1; +21 vs. AC. ** Hit: 1d8+8 psychic damage, -2 to next attack and -2 to a chosen defense until the end of my next turn. * Vicious Mockery (standard, charm, implement, psychic): ** Ranged 10; +18 vs. Will. ** Hit: 1d6+8 psychic, -4 to next attack, and -2 to other attacks until the end of my next turn. ** ''I came here to kick your ass / Cuz you're dumb and cannot see / That even ten of you / Are worth less than half of me'' * Staggering Note (standard, implement, thunder): ** Ranged 10; +17 vs. Will. ** Hit: 8 thunder, push 3, and an ally can make a melee basic attack against the target before, after, or during the push. * Prototype Silver Blade (item, psychic, free action) ** Effect: All damage dealt by this weapon is psychic. Another free action returns the damage to normal. * Audience Participation ** Trigger: An enemy starts its turn adjacent to one or more non-combatants who are friendly to me and know I'm fighting. ** Effect (No Action): The triggering enemy takes 5 damage for each friendly they're adjacent to. ===Encounter Powers=== * '''(_)(_)''' Majestic Word (minor, healing) ** Close burst 10 (me or an ally). ** Target spends a healing surge, heals an extra 3d6+5 HP, and gains 5 temporary HP. * '''(_)''' Words of Friendship (minor, charm) ** I gain a +5 power bonus to the next Diplomacy check I make. * '''(_)''' Docker's Jank (standard, teleportation) ** Close Burst 5. ** Me and an ally in the burst teleport and switch locations. The ally can then use a standard-action at-will power as a free action with a +2 power bonus to attack rolls. * '''(_)''' Shout of Triumph (standard, implement, thunder) ** Close Blast 3 (enemies in blast); +17 vs. Fortitude. ** Hit: 1d6+8 thunder and push 4. ** Effect: Slide 4 on each ally in blast. * '''(_)''' Impelling Force (standard, implement, force) ** Ranged 10; +17 vs. Fortitude ** Hit: 1d10+8 force damage, and I slide the target 5 squares to a square adjacent to an ally. * '''(_)''' Scorpion's Claw Strike (standard, weapon, psychic) ** Melee 1 (one creature): +21 vs. AC ** Hit: 2d8+8 psychic damage, -2 to next attack, and I slide an ally who is adjacent to the target to another space adjacent to it. The ally gains a +2 power bonus to AC until the end of my next turn. ** Miss: 5 damage. * '''(_)''' Inspire Competence (utility) ** Close burst 5 (me and each ally in burst). ** Effect: I choose a skill. Until the end of the encounter, all targets have a +2 power bonus to that skill. * '''(_)''' Revitalizing Incantation (minor, healing) ** Ranged 5 (me or an ally) ** Effect: Target can spend a healing surge and heal 1d6 extra HP. Additionally, target gains temp HP equal to their healing surge value. * '''(_)''' Healing Infusion: Resistive Formula (minor) ** Close Burst 5 (me or an ally) ** Effect: Target heals 1d6 HP and gains +1 to AC for the rest of the encounter. Target can choose to end this effect as a free action to gain HP equal to its healing surge value + 3 (CON Mod). * '''(_)''' Mantle of Unity ** Close Burst 5 (me and each ally in burst) ** Effect: Determine the highest AC, Fortitude, Reflex, and Will among all the targets. Until the end of your next turn, use these values for the corresponding defenses of all the targets. * '''(_)''' Weapon Display (standard, weapon, psychic) ** Melee 1 (one creature); +21 vs. AC ** Effect: The target grants combat advantage to me for this attack. ** Hit: 2d8+8 damage, -2 to next attack, and the target grants combat advantage to me and all my allies until the end of my next turn. ** Miss: The target is marked until the end of my next turn, and I regain the use of this power. * '''(_)''' Defensive Posture ** Move Action ** Effect: I gain a +2 power bonus to AC and Reflex until the end of my next turn, then shift a number of squares equal to one-half my speed (2). Each ally that can see me gains a +2 power bonus to attack rolls until the end of your next turn. * '''(_)''' Insult of Passivity (fear, implement, psychic) ** Ranged 10 (one creature); +18 vc. Will ** Hit: 2d8+8 psychic damage and the target is dazed until the end of the encounter or until hit or missed by an attack. ===Daily Powers=== * '''(_)''' Stirring Shout (standard, implement, psychic) ** Ranged 10; +18 vs. Will. ** Hit: 2d6+6 psychic, -2 to next attack. ** Effect: Until the end of the encounter, whenever an ally hits the target, the ally heals 5 HP (CHA mod). * '''(_)''' Song of Discord (standard, implement, charm) ** Ranged 10; +17 vs. Will. ** Hit: The target is dominated until the end of my next turn. ** Effect: The target makes a basic attack against an enemy of my choice. * '''(_)''' Sing Your Praises (minor, docker) ** Close Burst 5 (10 at Paragon; 15 at Epic); ** Effect: Each ally in the burst can immediately make a saving throw. * '''(_)''' Wail of Anguish (minor, implement) ** Effect: Until the end of your next turn, you can make the following attack. *** Opportunity Action, Close Burst 3; Trigger: an enemy starts turn inside burst; +18 vs. Will (triggering enemy); Hit: 1d10+8 damage and target cannot shift UENT. ** Sustain Minor: The effect persists. * '''(_)''' Prototype Silver Blade (free) ** Trigger: I hit an enemy with this blade. ** Effect: I banish the target to a demiplane (save ends). It vanishes from sight, cannot take actions, and cannot be targeted. On a save the target reappears in its last space, or in the unoccupied space closest to that. * '''(_)''' Guitar of Restfulness (standard) ** Effect: When I use this power during a rest, I can grant myself and all allies who listened 9 temporary hit points. * '''(_)''' Ricochet Shield (Immediate Reaction) ** Trigger: A ranged attack targeting AC misses me. ** Effect: The source of the attack repeats the attack roll against a different target of my choice within 10 squares of me. If the attack roll succeeds, it hits that target (apply damage and effect where appropriate).
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