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===Mothmen=== One of the more worrying Zizian Cryptids. Wherever a Mothman is spotted, something terrible is bound to happen. A Mothman's arrival in an area is often marked by disturbing nightmares in the supernaturally sensitive members of the community. While it is usually those who possess the power to see the future who are stricken with these dreams, those who have a special affinity to other extrasensory abilities occasionally suffer from them as well, The contradictory evidence found by both Leviathan and Marduk scholars can't decide whether the Mothmen are trying to stop these calamities from happening or are there to make sure they do happen, but there is know doubt in either groups mind that if a Mothman appears something will happen unless stopped. '''Appearance:''' Mothmen tend to share a similar body plan, even if their outward appearance can very from Mothman to Mothman. Their wings can be mistaken for feathered bird wings, leathery batwings, or even insectoid wings depending on their skin pattern. Another thing that Mothmen have in common is an unearthly glow, often originating from the eyes. '''Storytelling Hints:''' Mothmen tend to be drawn to regions facing calamity. As those Mothmen who deign to talk to mortals often have a somewhat… skewed perception of reality, it is often hard to understand what they are trying to communicate; let alone what their motivations are. The appearance of a Mothman are often best used as a mixed blessing as their arrival is both a dire warning of disaster and a chance to avert said disaster. It is important to note that Mothmen don't always get involved in a disaster, even when they appear; sometimes they just watch. Mothmen can make both great indirect antagonists and unreliable allies for a cohort. Woe-betide an area beset by multiple Mothmen, as such appearance is a sure sign of great trouble in the future. '''Sample Mothman''' '''Attributes:''' Intelligence 4, Wits 3, Resolve 3, Strength 2, Dexterity 3, Stamina 3, Presence 5, Manipulation 4, Composure 5 <br> '''Skills:''' Investigation 5 (The Future), Occult 2, Athletics 2 (Flying), Brawl 1, Stealth 1, Expression 1, Intimidation 3 (Dire Warnings), Persuasion 2, Subterfuge 1. <br> '''Nature:''' Deep One <br> '''Sheol''' 6 <br> '''Defence:''' 3 <br> '''Health:''' 8 <br> '''Size:''' 5 <br> '''Speed:''' 5 <br> '''Merits:''' Danger Sense 2, Eidetic Memory 2, Meditative Mind 1, Direction Sense 1 <br> '''Channels:''' Lambent Eyes of Judgement (Lantern of Truth 1), Orobourus Kin (Divine Perspective 3, Third Eye 4), The Skyfather's Wings, Besieging the Tower of Will (Psychic Shockwave 5) <br> '''Current:''' Mothmen usually possess two major Currents based off of some combination of Envy, Lust, Pride, and /or Sloth. <br>
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