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Stars Without Number: The High and the Mighty
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== Mobs == Because A. Tracking single enemies is a pain in the ass and B. You guys are expected to destroy scads of them, we're going to be adopting the Mob rules from Godbound. I'll summarize below. *Mobs occupy an area rather than having discrete positions. I'll tell you specifically if they have cover or not. *On their turn, Mobs make one or more attacks on every enemy they have LOS to. *Mobs are basically normal troops, so they typically will be firing rifles or the like; gunnery weapons will be called out specifically. *Mobs have HD rather than HP. So, of course you are wondering how you deal HD damage instead of HP damage. *The answer is that we use Godbound's damage charts. In essence, you roll your normal damage. Each die is then counted ''separately''. '''A 1 on the die deals 0 damage, a 2-5 deals 1HD, a 6-9 deals 2HD, and a 10+ deals 4HD. If you have a modifier due to an attribute or the like, apply that to any one single die of your choice.''' *Area effect weapons are lethal against mobs. **An HMG fired to suppress deals half its damage straight, with no to-hit roll required. If the target is behind hard cover, they may save to negate the damage. **A rocket launcher firing anti-personnel rockets deals straight damage, but fires at a -2 penalty. **Other weapons we'll deal with as they come up. *You cannot move through a mob!
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